Item: Undead Scourge
Access A character who is a member of the Knights of Lastwall has access to this weapon.
An undead scourge is a +1 striking vitalizing dagger with a bluish-white metal blade that emits a faint glow. These used to be weapons of Pharasmin undead slayers only, but the slayers have since shared the secrets of their creation with the Knights of Lastwall.
Activate—Sever from the Void F (concentrate, divine, vitality)
Frequency once per hour
Trigger You hit and damage an undead creature with an undead scourge
Effect You disrupt the undead's connection to void energy. For 1 minute, the undead damaged with the dagger can't be healed by void energy unless the effect attempting to heal the undead first counteracts the undead scourge's effect, which has a counteract rank of 4th and a DC of 25. Vitality energy still has the usual effects on the undead.
Trait Effects
Agile: The multiple attack penalty you take with this weapon on the second attack on your turn is –4 instead of –5, and –8 instead of –10 on the third and subsequent attacks in the turn.
Finesse: You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still calculate damage using Strength.
Thrown: You can throw this weapon as a ranged attack; it is a ranged weapon when thrown. You add your Strength modifier to damage as you would for a melee weapon. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment in the weapon’s Range entry.
Versatile: A versatile weapon can be used to deal a different type of damage than its listed type. This trait indicates the alternate damage type. For instance, a piercing weapon with versatile S can deal piercing or slashing damage. You choose the damage type each time you attack.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Knife: The target takes 1d6 persistent bleed damage. You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Bellicose Dagger | 7 | Rare | 1d4 |
| Flaying Knife | 8 | Uncommon | 1d4 |
| Lady's Knife | 6 | Uncommon | 1d4 |
| Dagger of Eternal Sleep | 5 | Uncommon | 1d4 |
| Dog-Bone Knife | 5 | Uncommon | 1d4 |
| Heartripper Blade | 5 | Rare | 1d4 |
| Poisonous Dagger | 5 | Common | 1d4 |
| Serpent Dagger | 5 | Common | 1d4 |
| Shadefield Knife | 9 | Rare | 1d4 |
| Spellender | 9 | Uncommon | 1d4 |
| Fiend's Hunger | 4 | Unique | 1d4 |
| Ghast Stiletto | 3 | Common | 1d4 |
| Ghoul Stiletto | 3 | Common | 1d4 |
| Gloaming Shard | 11 | Common | 1d4 |
| Little Love | 3 | Rare | 1d4 |
| Blink Blade | 12 | Uncommon | 1d4 |
| Dagger | - | Common | 1d4 |
| Spectral Dagger | - | Unique | 1d6 |
| Bloody Fang | 15 | Rare | 1d4 |
| Apotheosis Knife | 20 | Rare | 1d4 |