Item: Ghoul Stiletto
A ghoul stiletto is a +1 dagger wrapped in the still-undead skin of a ghoul. While you wield the dagger, you gain a +1 status bonus to all saves against curses and olfactory effects.
Activate 1 (concentrate, divine, manipulate, olfactory)
Frequency once per hour
Effect The ghoul stiletto afflicts the next living target struck by the dagger with a terrible wound that emits the foul stench of the grave. The creature emits a stench aura in a 10-foot emanation for 1 minute. During that time, the affected creature, as well as any creature that starts or ends its turn in the aura, must succeed at a DC 17 Fortitude save or become Sickened 1 (plus Slowed 1 as long as it's sickened on a critical failure). A creature that succeeds at its save is temporarily immune to all stench auras for 1 minute.
Craft Requirements The initial raw materials must include skin from a ghoul.
Trait Effects
Agile: The multiple attack penalty you take with this weapon on the second attack on your turn is –4 instead of –5, and –8 instead of –10 on the third and subsequent attacks in the turn.
Finesse: You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still calculate damage using Strength.
Thrown: You can throw this weapon as a ranged attack; it is a ranged weapon when thrown. You add your Strength modifier to damage as you would for a melee weapon. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment in the weapon’s Range entry.
Versatile: A versatile weapon can be used to deal a different type of damage than its listed type. This trait indicates the alternate damage type. For instance, a piercing weapon with versatile S can deal piercing or slashing damage. You choose the damage type each time you attack.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Knife: The target takes 1d6 persistent bleed damage. You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls.
Related Items
| Name | Level | Rarity | Price | Damage |
|---|---|---|---|---|
| Ghast Stiletto | 3 | Common | 60 gp | 1d4 |
| Little Love | 3 | Rare | 60 gp | 1d4 |
| Fiend's Hunger | 4 | Unique | 100 gp | 1d4 |
| Dagger of Eternal Sleep | 5 | Uncommon | 25 gp | 1d4 |
| Dog-Bone Knife | 5 | Uncommon | 150 gp | 1d4 |
| Heartripper Blade | 5 | Rare | 160 gp | 1d4 |
| Poisonous Dagger | 5 | Common | 150 gp | 1d4 |
| Serpent Dagger | 5 | Common | 150 gp | 1d4 |
| Dagger | - | Common | 2 sp | 1d4 |
| Lady's Knife | 6 | Uncommon | 200 gp | 1d4 |
| Spectral Dagger | - | Unique | - | 1d4 |
| Bellicose Dagger | 7 | Rare | - | 1d4 |
| Undead Scourge | 7 | Uncommon | 350 gp | 1d4 |
| Flaying Knife | 8 | Uncommon | 480 gp | 1d4 |
| Shadefield Knife | 9 | Rare | 650 gp | 1d4 |
| Spellender | 9 | Uncommon | 600 gp | 1d4 |
| Gloaming Shard | 11 | Common | 1400 gp | 1d4 |
| Blink Blade | 12 | Uncommon | 1750 gp | 1d4 |
| Bloody Fang | 15 | Rare | 6250 gp | 1d4 |
| Apotheosis Knife | 20 | Rare | 60000 gp | 1d4 |