Item: Serpent Dagger

TypeWeapon
Level5
Rarity
Common
Base ItemDagger
CategorySimple
GroupKnife
Damage1d4 piercing
Price150 gp
UsageHeld in one hand
PublicationPathfinder GM Core

The serrated blade of this +1 striking dagger has a greenish tinge, and the hilt is sculpted to look like the head of a serpent about to strike.

When you critically succeed at an attack roll with the serpent dagger, the target becomes Sickened 1 unless it succeeds at a DC 19 Fortitude save. This is a poison effect.

In addition, you can activate the dagger to poison a creature with a more potent poison.


Activate—Drip Poison F (manipulate)

Frequency once per day

Trigger You damage a creature with the serpent dagger

Effect You poison the creature you hit with dagger venom.


Dagger Venom (poison)

Saving Throw DC 21 Fortitude

Maximum Duration 4 rounds

Stage 1 1d8 poison damage and Enfeebled 1


Trait Effects

Agile: The multiple attack penalty you take with this weapon on the second attack on your turn is –4 instead of –5, and –8 instead of –10 on the third and subsequent attacks in the turn.

Finesse: You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still calculate damage using Strength.

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Poison: An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.

Thrown: You can throw this weapon as a ranged attack; it is a ranged weapon when thrown. You add your Strength modifier to damage as you would for a melee weapon. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment in the weapon’s Range entry.

Versatile: A versatile weapon can be used to deal a different type of damage than its listed type. This trait indicates the alternate damage type. For instance, a piercing weapon with versatile S can deal piercing or slashing damage. You choose the damage type each time you attack.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Knife: The target takes 1d6 persistent bleed damage. You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls.


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