Item: Lionfish Spear (Greater)
Colorful stripes and trailing ribbons give this +2 greater striking underwater wounding spear an appearance like a poisonous lionfish. While holding the spear, you gain a +2 item bonus to Athletic checks to Swim.
Strikes with this weapon deal an additional 1d6 poison damage.
Activate—Lionfish Poison R (concentrate)
Frequency once per hour
Trigger You successfully Strike a creature with the lionfish spear
Effect The spear injects lionfish poison into the target
Saving Throw DC 31 Fortitude
Maximum Duration 6 rounds
Stage 1 3d6 poison damage and Sickened 1 (1 round)
Stage 2 5d6 poison damage and Sickened 2 (1 round)
Stage 3 Paralyzed for [[/br 2d4 #hours]]{2d4 hours}
Trait Effects
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Thrown: You can throw this weapon as a ranged attack; it is a ranged weapon when thrown. You add your Strength modifier to damage as you would for a melee weapon. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment in the weapon’s Range entry.
Water: Effects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a connection to magical water. Planes with this trait are mostly liquid. Visitors who can’t breathe water or reach an air pocket likely drown. The rules for aquatic combat aquatic combat usually apply, including the inability to cast fire spells or use actions with the fire trait. Creatures with a weakness to water take damage equal to double their weakness at the end of each round.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Spear: The weapon pierces the target, weakening its attacks. The target is clumsy 1 until the start of your next turn.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Lionfish Spear | 11 | Common | 1d6 |
| Deepdread Claw | 14 | Rare | 1d6 |
| Anchor Spear | 13 | Uncommon | 1d6 |
| Golden Blade of Mzali | 15 | Rare | 1d6 |
| Splintering Spear | 13 | Common | 1d6 |
| Splintering Spear (Greater) | 17 | Common | 1d6 |
| Preordained Spear | 9 | Rare | 1d6 |
| Splintering Spear (Major) | 20 | Common | 1d6 |
| Fulminating Spear | 7 | Uncommon | 1d6 |
| Gluttonous Spear | 6 | Uncommon | 1d6 |
| Shadowpiercer | 23 | Unique | 1d6 |
| Spear | - | Common | 1d6 |
| Blast Lance (Greater) | 8 | Uncommon | 1d8 |
| Hydra Spear | 8 | Unique | 1d6 |
| Blast Lance | 4 | Uncommon | 1d8 |
| Dragon's Tongue (Greater) | 13 | Uncommon | 1d6 |
| Tidal Crossbow | 13 | Rare | 1d8 |
| Icicle | 16 | Common | 1d8 |
| Dragon's Tongue | 11 | Uncommon | 1d6 |
| Dragon's Tongue (Major) | 20 | Uncommon | 1d6 |