Item: Tidal Crossbow

TypeWeapon
Level13
Rarity
Rare
Base ItemCrossbow
CategorySimple
Damage1d8 piercing
Price2800 gp
UsageHeld in two hands

The beak and talons of a tidehawk form the triggering mechanism of this +2 greater striking crossbow. Its grip is constantly damp, though this doesn't affect your ability to keep ahold of the weapon. When used in aquatic combat, a tidal crossbow doesn't have its range increments halved. A tidal crossbow deals 1d4 additional bludgeoning damage on a successful Strike. On a critical hit, the bow's additional damage is instead 1d4 bludgeoning splash damage, and the target must succeed at a DC 31 Reflex save or be pushed back 5 feet. The bow critical specialization effect applies to creatures with the water trait even if it wouldn't normally.


Activate—Typhoon Swell 2 (manipulate, water)

Frequency once per day

Effect The tidal crossbow produces a torrent of water in a @Template[line|distance:30], dealing 8d6 bludgeoning damage (DC 30 Basic Fortitude save). Creatures that fail the save are also knocked Prone.


Craft Requirements The initial raw materials must include the beak, talons, and several watery feathers of a tidehawk.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Crossbow: The target takes 1d8 persistent bleed damage. You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls.


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