Item: Tidal Crossbow
The beak and talons of a tidehawk form the triggering mechanism of this +2 greater striking crossbow. Its grip is constantly damp, though this doesn't affect your ability to keep ahold of the weapon. When used in aquatic combat, a tidal crossbow doesn't have its range increments halved. A tidal crossbow deals 1d4 additional bludgeoning damage on a successful Strike. On a critical hit, the bow's additional damage is instead 1d4 bludgeoning splash damage, and the target must succeed at a DC 31 Reflex save or be pushed back 5 feet. The bow critical specialization effect applies to creatures with the water trait even if it wouldn't normally.
Activate—Typhoon Swell 2 (manipulate, water)
Frequency once per day
Effect The tidal crossbow produces a torrent of water in a 30-foot line, dealing 8d6 bludgeoning damage (DC 30 Basic Fortitude save). Creatures that fail the save are also knocked Prone.
Craft Requirements The initial raw materials must include the beak, talons, and several watery feathers of a tidehawk.
Trait Effects
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Water: Effects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a connection to magical water. Planes with this trait are mostly liquid. Visitors who can’t breathe water or reach an air pocket likely drown. The rules for aquatic combat aquatic combat usually apply, including the inability to cast fire spells or use actions with the fire trait. Creatures with a weakness to water take damage equal to double their weakness at the end of each round.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Crossbow: The target takes 1d8 persistent bleed damage. You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Spiritsight Crossbow | 8 | Uncommon | 1d8 |
| Crossbow | - | Common | 1d8 |
| Lionfish Spear (Greater) | 14 | Common | 1d6 |
| Lionfish Spear | 11 | Common | 1d6 |
| Alchemical Crossbow | - | Uncommon | 1d8 |
| Hand Crossbow | - | Common | 1d6 |
| Heavy Crossbow | - | Common | 1d10 |
| Anchor Spear | 13 | Uncommon | 1d6 |
| Ankylostar | 13 | Uncommon | 3d6 |
| Belkzen Deadsmasher | 13 | Uncommon | 1d6 |
| Boughshatter | 13 | Uncommon | 1d6 |
| Pistol of Wonder | 13 | Rare | 1d4 |
| Scalding Gauntlets (Greater) | 13 | Common | 1d4 |
| Sonic Tuning Mace (Greater) | 13 | Common | 1d4 |
| Splintering Spear | 13 | Common | 1d6 |
| Accursed Staff (Major) | 14 | Common | 1d4 |
| Animal Staff (Major) | 12 | Common | 1d4 |
| Arboreal Staff | 12 | Rare | 1d4 |
| Atmospheric Staff (Greater) | 12 | Uncommon | 1d4 |
| Blink Blade | 12 | Uncommon | 1d4 |