Item: Shuln Fang Katar
This +2 greater striking katar masterfully crafted from the adamantine-laced fang of a shuln can puncture even the toughest of armors.
Activate—Piercing Critical 1 (concentrate)
Frequency once per round
Requirements Your last action was to score a critical hit with the shuln fang katar against a creature that is wearing armor
Effect You deal the same amount of damage as the critical hit to the creature's armor, bypassing any Hardness lower than 10, like adamantine.
Craft Requirements The initial raw materials must include a fang from a shuln.
Trait Effects
Agile: The multiple attack penalty you take with this weapon on the second attack on your turn is –4 instead of –5, and –8 instead of –10 on the third and subsequent attacks in the turn.
Deadly: On a critical hit, the weapon adds a weapon damage die of the listed size. Roll this after doubling the weapon’s damage. This increases to two dice if the weapon has a _greater striking rune_ and three dice if the weapon has a _major striking rune_. For instance, a rapier with a _greater striking rune_ deals 2d8 extra piercing damage on a critical hit. An ability that changes the size of the weapon’s normal damage dice doesn’t change the size of its deadly die.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Monk: Abilities with this trait are from the monk class. A weapon with this trait is primarily used by monks.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Knife: The target takes 1d6 persistent bleed damage. You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Katar | - | Uncommon | 1d4 |
| Blink Blade | 12 | Uncommon | 1d4 |
| Gloaming Shard | 11 | Common | 1d4 |
| Revenant Blade | 10 | Rare | 1d4 |
| Bloody Fang | 15 | Rare | 1d4 |
| Shadefield Knife | 9 | Rare | 1d4 |
| Spellender | 9 | Uncommon | 1d4 |
| Flaying Knife | 8 | Uncommon | 1d4 |
| Returning Starknife | 8 | Uncommon | 1d4 |
| Bellicose Dagger | 7 | Rare | 1d4 |
| Sinew-Song | 17 | Rare | 1d4 |
| Lady's Knife | 6 | Uncommon | 1d4 |
| Dagger of Eternal Sleep | 5 | Uncommon | 1d4 |
| Heartripper Blade | 5 | Rare | 1d4 |
| Poisonous Dagger | 5 | Common | 1d4 |
| Serpent Dagger | 5 | Common | 1d4 |
| Apotheosis Knife | 20 | Rare | 1d4 |
| Fiend's Hunger | 4 | Unique | 1d4 |
| Skysunder | 4 | Unique | 1d4 |
| Wordreaper | 3 | Uncommon | 1d4 |