Item: Belkzen Deadsmasher (Greater)

TypeWeapon
Level18
Rarity
Uncommon
Base ItemMorningstar
CategorySimple
GroupClub
Damage1d6 bludgeoning
Price22000 gp
UsageHeld in one hand
PublicationPathfinder Battlecry!Remaster

The head of this imposing steel +3 greater striking ghost touch greater vitalizing morningstar is shaped to resemble a cluster of snarling orc faces, their sharpened tusks serving as the spikes. Forged deep in the Hold of Belkzen and wielded by elite warriors tasked with protecting their lands from the servants of the Whispering Tyrant, this brutal weapon grants void resistance 10 to any living creature who wields it.


Activate—Untouchable Spirit R (fortune)

Frequency once per day

Trigger You fail or critically fail a saving throw against an effect originating from an undead creature that would inflict void damage

Effect Reroll the saving throw and take the better result.


Trait Effects

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Versatile: A versatile weapon can be used to deal a different type of damage than its listed type. This trait indicates the alternate damage type. For instance, a piercing weapon with versatile S can deal piercing or slashing damage. You choose the damage type each time you attack.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Club: You knock the target away from you up to 10 feet. This is forced movement.


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