Item: Staff of Air (Greater)
Carved from white ash wood, a staff of air crackles with electrical sparks, and a breeze always follows the wielder. While wielding a staff of air, you feel lighter on your feet, and you can Step into difficult terrain once per round.
Activate Cast a Spell
Effect You expend a number of charges from the staff to cast a spell from its list.
- Cantrip Gale Blast
- 1st Air Bubble, Gust Of Wind
- 2nd Ash Cloud, Mist
- 3rd Blazing Dive, Lightning Bolt, Wall Of Wind
Craft Requirements Supply one casting of all listed ranks of all listed spells.
Trait Effects
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Staff: This magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff.
Two-Hand: This weapon can be wielded with two hands to change its weapon damage die to the indicated value. This change applies to all the weapon’s damage dice.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Club: You knock the target away from you up to 10 feet. This is forced movement.
Related Items
| Name | Level | Rarity | Price | Damage |
|---|---|---|---|---|
| Animal Staff (Greater) | 8 | Common | 460 gp | 1d4 |
| Atmospheric Staff | 8 | Uncommon | 480 gp | 1d4 |
| Birchstaff (Greater) | 8 | Common | 450 gp | 1d4 |
| Boreal Staff | 8 | Common | 500 gp | 1d4 |
| Bounty's Light | 8 | Unique | - | 1d4 |
| Composer Staff (Greater) | 8 | Common | 480 gp | 1d4 |
| Corrosive Staff (Greater) | 8 | Common | 430 gp | 1d4 |
| Mentalist's Staff (Greater) | 8 | Common | 450 gp | 1d4 |
| Poisoner's Staff (Greater) | 8 | Uncommon | 450 gp | 1d4 |
| Spore Shephard's Staff (Greater) | 8 | Uncommon | 475 gp | 1d4 |
| Staff of Earth (Greater) | 8 | Common | 450 gp | 1d4 |
| Staff of Fire (Greater) | 8 | Common | 450 gp | 1d4 |
| Staff of Healing (Greater) | 8 | Common | 470 gp | 1d4 |
| Staff of Illumination | 8 | Common | 425 gp | 1d4 |
| Staff of the Mage's Friend (Greater) | 8 | Common | 425 gp | 1d4 |
| Staff of Water (Greater) | 8 | Common | 450 gp | 1d4 |
| Beast Staff | 7 | Common | 340 gp | 1d4 |
| Spellstriker Staff | 7 | Common | 360 gp | 1d4 |
| Spy Staff | 7 | Uncommon | 340 gp | 1d4 |
| Staff of Nature's Cunning | 7 | Common | 250 gp | 1d4 |