Item: Staff of Water (Greater)
A staff of water is most often made of driftwood, sometimes lacquered blue. Carved versions often have a wave pattern. The staff smells of rain or brine. While wielding a staff of water, you have resistance 5 to fire.
Activate Cast a Spell
Effect You expend a number of charges from the staff to cast a spell from its list.
- Cantrip Spout
- 1st Create Water, Hydraulic Push
- 2nd Mist, Water Walk
- 3rd Aqueous Orb, Wall Of Water
Craft Requirements Supply one casting of all listed ranks of all listed spells.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Club: You knock the target away from you up to 10 feet. This is forced movement.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Animal Staff (Greater) | 8 | Common | 1d4 |
| Atmospheric Staff | 8 | Uncommon | 1d4 |
| Boreal Staff | 8 | Common | 1d4 |
| Composer Staff (Greater) | 8 | Common | 1d4 |
| Mentalist's Staff (Greater) | 8 | Common | 1d4 |
| Poisoner's Staff (Greater) | 8 | Uncommon | 1d4 |
| Spore Shephard's Staff (Greater) | 8 | Uncommon | 1d4 |
| Staff of Air (Greater) | 8 | Common | 1d4 |
| Staff of Earth (Greater) | 8 | Common | 1d4 |
| Staff of Fire (Greater) | 8 | Common | 1d4 |
| Staff of Healing (Greater) | 8 | Common | 1d4 |
| Staff of Illumination | 8 | Common | 1d4 |
| Beast Staff | 7 | Common | 1d4 |
| Spellstriker Staff | 7 | Common | 1d4 |
| Spy Staff | 7 | Uncommon | 1d4 |
| Staff of Nature's Cunning | 7 | Common | 1d4 |
| Staff of the Ruling Beast | 9 | Unique | 1d4 |
| Zombie Staff | 7 | Common | 1d4 |
| Accursed Staff | 6 | Common | 1d4 |
| Accursed Staff (Greater) | 10 | Common | 1d4 |