Item: Staff of Illumination
This simple iron staff is capped with a faceted, clear gem.
Activate 1 Interact
Effect The gem at the top of the staff glows as a torch, shedding bright light in a 20-foot radius (and dim light to the next 20 feet) for 10 minutes.
@UUID[Compendium.pf2e.equipment-effects.Item.Effect: Staff of Illumination]
Activate Cast a Spell
Effect You expend a number of charges from the staff to cast a spell from its list.
- Cantrip Light
- 2nd Everlight
- 3rd Everlight, Holy Light
Craft Requirements Supply one casting of all listed ranks of all listed spells.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Club: You knock the target away from you up to 10 feet. This is forced movement.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Animal Staff (Greater) | 8 | Common | 1d4 |
| Atmospheric Staff | 8 | Uncommon | 1d4 |
| Boreal Staff | 8 | Common | 1d4 |
| Composer Staff (Greater) | 8 | Common | 1d4 |
| Mentalist's Staff (Greater) | 8 | Common | 1d4 |
| Poisoner's Staff (Greater) | 8 | Uncommon | 1d4 |
| Spore Shephard's Staff (Greater) | 8 | Uncommon | 1d4 |
| Staff of Air (Greater) | 8 | Common | 1d4 |
| Staff of Earth (Greater) | 8 | Common | 1d4 |
| Staff of Fire (Greater) | 8 | Common | 1d4 |
| Staff of Healing (Greater) | 8 | Common | 1d4 |
| Staff of Water (Greater) | 8 | Common | 1d4 |
| Beast Staff | 7 | Common | 1d4 |
| Spellstriker Staff | 7 | Common | 1d4 |
| Spy Staff | 7 | Uncommon | 1d4 |
| Staff of Nature's Cunning | 7 | Common | 1d4 |
| Staff of the Ruling Beast | 9 | Unique | 1d4 |
| Zombie Staff | 7 | Common | 1d4 |
| Accursed Staff | 6 | Common | 1d4 |
| Accursed Staff (Greater) | 10 | Common | 1d4 |