Item: Grievous

Level9
Rarity
Common
Traits
CategoryRune
Price700 gp
UsageEtched onto a weapon

When your attack roll with this weapon is a critical hit and gains the critical specialization effect, you gain an additional benefit depending on the weapon group.

Axe You can damage a third creature, with the same restrictions.

Bow The Athletics check to pull the missile free is DC 20.

Brawling The target takes a -4 circumstance penalty to its save.

Club You can knock the target up to 15 feet away.

Crossbow If the target of the critical hit is adjacent to a surface, it gets stuck to that surface by the missile, as the bow critical specialization.

Dart The base Persistent Bleed Damage increases to 2d6.

Firearm The target takes a -4 circumstance penalty to its save.

Flail You move the target 5 feet. You can't move it away from you, but you can move it in another direction of your choice.

Hammer You can also knock the target 5 feet away from you.

Knife The target takes a –5-foot status penalty to its Speed while it has the Persistent Bleed Damage.

Pick The extra damage from the critical specialization effect increases to 4 per weapon damage die.

Polearm You can move the target up to 10 feet.

Shield You can knock the target up to 10 feet away.

Sling The target also takes a –10-foot status penalty to its Speed for 1 round if it fails the save.

Spear The clumsy condition lasts for 2 rounds.

Sword The target is Off Guard until the end of your next turn.


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