Item: Grievous
When your attack roll with this weapon is a critical hit and gains the critical specialization effect, you gain an additional benefit depending on the weapon group.
Axe You can damage a third creature, with the same restrictions.
Bow The Athletics check to pull the missile free is DC 20.
Brawling The target takes a -4 circumstance penalty to its save.
Club You can knock the target up to 15 feet away.
Crossbow If the target of the critical hit is adjacent to a surface, it gets stuck to that surface by the missile, as the bow critical specialization.
Dart The base Persistent Bleed Damage increases to 2d6.
Firearm The target takes a -4 circumstance penalty to its save.
Flail You move the target 5 feet. You can't move it away from you, but you can move it in another direction of your choice.
Hammer You can also knock the target 5 feet away from you.
Knife The target takes a –5-foot status penalty to its Speed while it has the Persistent Bleed Damage.
Pick The extra damage from the critical specialization effect increases to 4 per weapon damage die.
Polearm You can move the target up to 10 feet.
Shield You can knock the target up to 10 feet away.
Sling The target also takes a –10-foot status penalty to its Speed for 1 round if it fails the save.
Spear The clumsy condition lasts for 2 rounds.
Sword The target is Off Guard until the end of your next turn.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Advancing | 9 | Common |
| Ashen | 9 | Uncommon |
| Bitter | 9 | Uncommon |
| Coating | 9 | Common |
| Crushing (Greater) | 9 | Uncommon |
| Extending | 9 | Common |
| Malleable | 9 | Common |
| Nightmare | 9 | Uncommon |
| Portable | 9 | Common |
| Shadow (Greater) | 9 | Common |
| Stanching (Greater) | 9 | Uncommon |
| Swarming | 9 | Common |
| Anchoring | 10 | Uncommon |
| Astral | 8 | Common |
| Corrosive | 8 | Common |
| Decaying | 8 | Common |
| Energy-Resistant | 8 | Common |
| Fanged (Greater) | 8 | Uncommon |
| Flaming | 8 | Common |
| Frost | 8 | Common |