Item: Sonic Tuning Mace
This +1 striking thundering light mace has twin tips, perfectly spaced to resonate when striking foes.
Activate 2 command, Interact
Frequency once per day
Effect You tap the tuning mace against a nearby surface to cast 4th-rank Noise Blast with a DC of 25.
Trait Effects
Agile: The multiple attack penalty you take with this weapon on the second attack on your turn is –4 instead of –5, and –8 instead of –10 on the third and subsequent attacks in the turn.
Finesse: You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still calculate damage using Strength.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Shove: You can use this weapon to Shove with the Athletics skill even if you don’t have a free hand. This uses the weapon’s reach (if different from your own) and adds the weapon’s item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Shove using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure.
Sonic: An effect with the sonic trait functions only if it makes sound, meaning it has no effect in an area of silence or in a vacuum. This is different from an auditory spell, which is effective only if the target can hear it. A sonic effect might deal sonic damage.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Club: You knock the target away from you up to 10 feet. This is forced movement.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Sonic Tuning Mace (Greater) | 13 | Common | 1d4 |
| Polarizing Mace | 10 | Uncommon | 1d4 |
| Light Mace | - | Common | 1d4 |
| Chaplain's Cudgel | 9 | Common | 1d6 |
| Auspicious Scepter | 5 | Common | 1d6 |
| General's Word | 14 | Uncommon | 1d6 |
| Black Scorpion Stingmace | 15 | Uncommon | 1d6 |
| Nightstick | - | Uncommon | 1d4 |
| Shadefield Knife | 9 | Rare | 1d4 |
| Spellender | 9 | Uncommon | 1d4 |
| Staff of the Ruling Beast | 9 | Unique | 1d4 |
| Accursed Staff (Greater) | 10 | Common | 1d4 |
| Animal Staff (Greater) | 8 | Common | 1d4 |
| Atmospheric Staff | 8 | Uncommon | 1d4 |
| Boreal Staff | 8 | Common | 1d4 |
| Bounty's Light | 8 | Unique | 1d4 |
| Composer Staff (Greater) | 8 | Common | 1d4 |
| Drazmorg's Staff of All-Sight | 10 | Unique | 1d4 |
| Flaying Knife | 8 | Uncommon | 1d4 |
| Fluid Form Staff (Greater) | 10 | Common | 1d4 |