Item: Polarizing Mace

TypeWeapon
Level10
Rarity
Uncommon
Base ItemLight Mace
CategorySimple
GroupClub
Damage1d4 bludgeoning
Price950 gp
UsageHeld in one hand

Even grasping the amber handle of this +1 striking shock light mace makes your hair stand on end.

Activate 2 (concentrate, manipulate)

Frequency once per day

Requirements The wielder of a grounding spike is within 30 feet


Effect A great surge of electricity connects your paired weapons. All creatures in a line between you and the wielder of the grounding spike take 4d12 electricity (DC 24 Basic Reflex).

Special The polarizing mace pairs with the Grounding Spike.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Club: You knock the target away from you up to 10 feet. This is forced movement.


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