Item: Polarizing Mace
Even grasping the amber handle of this +1 striking shock light mace makes your hair stand on end.
Activate 2 (concentrate, manipulate)
Frequency once per day
Requirements The wielder of a grounding spike is within 30 feet
Effect A great surge of electricity connects your paired weapons. All creatures in a line between you and the wielder of the grounding spike take 4d12 electricity (DC 24 Basic Reflex).
Special The polarizing mace pairs with the Grounding Spike.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Club: You knock the target away from you up to 10 feet. This is forced movement.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Sonic Tuning Mace | 9 | Common | 1d4 |
| Sonic Tuning Mace (Greater) | 13 | Common | 1d4 |
| Light Mace | 0 | Common | 1d4 |
| Nightstick | 0 | Uncommon | 1d4 |
| Chaplain's Cudgel | 9 | Common | 1d6 |
| General's Word | 14 | Uncommon | 1d6 |
| Auspicious Scepter | 5 | Common | 1d6 |
| Black Scorpion Stingmace | 15 | Uncommon | 1d6 |
| Battle Lute | 0 | Uncommon | 1d4 |
| Juggling Club | 0 | Uncommon | 1d4 |
| Mace | 0 | Common | 1d6 |
| Reinforced Wheels | 0 | Common | 1d4 |
| Accursed Staff (Greater) | 10 | Common | 1d4 |
| Drazmorg's Staff of All-Sight | 10 | Unique | 1d4 |
| Fluid Form Staff (Greater) | 10 | Common | 1d4 |
| Guardian Staff (Greater) | 10 | Common | 1d4 |
| Lyrakien Staff (Greater) | 10 | Common | 1d4 |
| Revenant Blade | 10 | Rare | 1d4 |
| Staff of Control (Greater) | 10 | Common | 1d4 |
| Staff of Elemental Power (Greater) | 10 | Common | 1d4 |