Item: Grounding Spike
Metal caps the bottom of this +1 striking thundering dancer's spear and its point gives off the faint smell of ozone. If you hit a target that has been struck by a polarizing mace within the last round, you deal additional electricity damage to the target equal to the number of grounding spike's damage dice. If you critically hit such a target, the creature is Off Guard until the start of your next turn.
Special The grounding spike pairs with the Polarizing Mace.
Trait Effects
Backswing: You can use the momentum from a missed attack with this weapon to lead into your next attack. After missing with this weapon on your turn, you gain a +1 circumstance bonus to your next attack with this weapon before the end of your turn.
Finesse: You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still calculate damage using Strength.
Reach: This weapon can be used to attack enemies up to 10 feet away instead of only adjacent enemies. For creatures with reach, the weapon increases their reach by 5 feet.
Sweep: This weapon makes wide swinging attacks. When you attack with this weapon, you gain a +1 circumstance bonus to your attack roll if you already attempted to attack a different target this turn using this weapon.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Spear: The weapon pierces the target, weakening its attacks. The target is clumsy 1 until the start of your next turn.
Related Items
| Name | Level | Rarity | Price | Damage |
|---|---|---|---|---|
| Dancer's Spear | - | Common | 3 gp | 1d6 |
| Elven Branched Spear | - | Uncommon | 3 gp | 1d6 |
| Lance of Sun's Radiance | 11 | Rare | 1450 gp | 1d8 |
| Knight Captain's Lance | 13 | Uncommon | 3000 gp | 1d8 |
| Cavalry Commander's Lance | 6 | Uncommon | 225 gp | 1d8 |
| Alicorn Lance | 5 | Uncommon | 150 gp | 1d8 |
| Radiant Lance | 15 | Uncommon | 5750 gp | 1d8 |
| Bladed Scarf | - | Uncommon | 3 gp | 1d6 |
| Breaching Pike | - | Uncommon | 8 gp | 1d6 |
| Dueling Spear | - | Uncommon | 2 gp | 1d8 |
| Filcher's Fork | - | Uncommon | 1 gp | 1d4 |
| Gill Hook | - | Uncommon | 2 gp | 1d10 |
| Injection Spear | - | Uncommon | 3 gp | 1d8 |
| Lance | - | Common | 1 gp | 1d8 |
| Batsbreath Cane | 10 | Common | 950 gp | 1d6 |
| Giant Squid Lash | 10 | Uncommon | 750 gp | 1d4 |
| Devil's Trident | 9 | Unique | 100 gp | 1d8 |
| Rat-Catcher Trident | 11 | Uncommon | 1200 gp | 1d8 |
| Trident of the Azarketis | 11 | Uncommon | 1300 gp | 1d6 |
| Whip of Compliance | 9 | Uncommon | 3000 gp | 1d4 |