Item: Grounding Spike
Metal caps the bottom of this +1 striking thundering dancer's spear and its point gives off the faint smell of ozone. If you hit a target that has been struck by a polarizing mace within the last round, you deal additional electricity damage to the target equal to the number of grounding spike's damage dice. If you critically hit such a target, the creature is Off Guard until the start of your next turn.
Special The grounding spike pairs with the Polarizing Mace.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Spear: The weapon pierces the target, weakening its attacks. The target is clumsy 1 until the start of your next turn.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Dancer's Spear | 0 | Common | 1d6 |
| Elven Branched Spear | 0 | Uncommon | 1d6 |
| Lance of Sun's Radiance | 11 | Rare | 1d8 |
| Knight Captain's Lance | 13 | Uncommon | 1d8 |
| Cavalry Commander's Lance | 6 | Uncommon | 1d8 |
| Alicorn Lance | 5 | Uncommon | 1d8 |
| Radiant Lance | 15 | Uncommon | 1d8 |
| Bladed Scarf | 0 | Uncommon | 1d6 |
| Breaching Pike | 0 | Uncommon | 1d6 |
| Dueling Spear | 0 | Uncommon | 1d8 |
| Filcher's Fork | 0 | Uncommon | 1d4 |
| Gill Hook | 0 | Uncommon | 1d10 |
| Injection Spear | 0 | Uncommon | 1d8 |
| Lance | 0 | Common | 1d8 |
| Batsbreath Cane | 10 | Common | 1d6 |
| Giant Squid Lash | 10 | Uncommon | 1d4 |
| Devil's Trident | 9 | Unique | 1d8 |
| Rat-Catcher Trident | 11 | Uncommon | 1d8 |
| Whip of Compliance | 9 | Uncommon | 1d4 |
| Constricting Meteor | 8 | Uncommon | 1d8 |