Item: Alicorn Lance
This white +1 striking lance is made from the horn of a unicorn, willingly granted at the end of its lifetime. Strikes made with this lance gain the holy trait and deal an additional 1 spirit damage. You can make the lance glow like a torch or suppress its light by using an action, which has the concentrate trait.
Activate 2 (magical, manipulate)
Frequency once per hour
Effect You evoke the spirit of the unicorn that donated the alicorn lance's horn, which you ride in a shining charge. Move up to twice your Speed and make a Strike with the alicorn lance; you gain the effects of the lance's jousting trait on this Strike. If you were already mounted when you Activate the horn, the unicorn spirit takes shape around your steed, granting it a +10–foot status bonus to its Speed for the charge.
Craft Requirements The initial raw materials must include a horn willingly gifted by a unicorn. In rare instances, an alicorn lance can be made with a forcibly taken horn. However, this heinous act pollutes the horn's magic, causing it to glow with a sickly red light; remove the holy trait, add the unholy trait to Strikes instead of the holy trait, and make the unicorn spirit evoked in the charge whinny visibly in pain.
Trait Effects
Deadly: On a critical hit, the weapon adds a weapon damage die of the listed size. Roll this after doubling the weapon’s damage. This increases to two dice if the weapon has a _greater striking rune_ and three dice if the weapon has a _major striking rune_. For instance, a rapier with a _greater striking rune_ deals 2d8 extra piercing damage on a critical hit. An ability that changes the size of the weapon’s normal damage dice doesn’t change the size of its deadly die.
Holy: Effects with the holy trait are tied to powerful magical forces of benevolence and virtue. They often have stronger effects on unholy creatures. Creatures with this trait are strongly devoted to holy causes and often have weakness to unholy. If a creature with weakness to holy uses a holy item or effect, it takes damage from its weakness.
Jousting: The weapon is suited for mounted combat with a harness or similar means. When mounted, if you moved at least 10 feet on the action before your attack, add a circumstance bonus to damage for that attack equal to the number of damage dice for the weapon. In addition, while mounted, you can wield the weapon in one hand, changing the damage die to the listed value. As a part of your action to Mount a creature, you can switch your grip on a jousting weapon to one-handed. After that, changing your grip takes the same actions described on page 268. If you dismount while wielding a jousting weapon onehanded, you can switch to using two hands as part of that action if you have a hand free at that point. If not, you’ll still be holding the weapon in one hand, but not wielding it.
Reach: This weapon can be used to attack enemies up to 10 feet away instead of only adjacent enemies. For creatures with reach, the weapon increases their reach by 5 feet.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Spear: The weapon pierces the target, weakening its attacks. The target is clumsy 1 until the start of your next turn.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Radiant Lance | 15 | Uncommon | 1d8 |
| Cavalry Commander's Lance | 6 | Uncommon | 1d8 |
| Lance | - | Common | 1d8 |
| Lance of Sun's Radiance | 11 | Rare | 1d8 |
| Knight Captain's Lance | 13 | Uncommon | 1d8 |
| Blast Lance | 4 | Uncommon | 1d8 |
| Blast Lance (Greater) | 8 | Uncommon | 1d8 |
| Elven Branched Spear | - | Uncommon | 1d6 |
| War Lance | - | Uncommon | 1d8 |
| Breaching Pike | - | Uncommon | 1d6 |
| Dancer's Spear | - | Common | 1d6 |
| Gill Hook | - | Uncommon | 1d10 |
| Grounding Spike | 10 | Uncommon | 1d6 |
| Injection Spear | - | Uncommon | 1d8 |
| Songbird's Brush | 14 | Rare | 1d8 |
| Tiger Fork | 5 | Uncommon | 1d8 |
| Lifebloom | 6 | Unique | 1d8 |
| Azarim | 7 | Unique | 1d6 |
| Fighter's Fork | 3 | Common | 1d8 |
| Devil's Trident | 9 | Unique | 1d8 |