Item: Alicorn Lance

TypeWeapon
Level5
Rarity
Uncommon
Base ItemLance
CategoryMartial
GroupSpear
Damage1d8 piercing
Price150 gp
UsageHeld in two hands
PublicationPathfinder Treasure Vault (Remastered)

This white +1 striking lance is made from the horn of a unicorn, willingly granted at the end of its lifetime. Strikes made with this lance gain the holy trait and deal an additional 1 spirit damage. You can make the lance glow like a torch or suppress its light by using an action, which has the concentrate trait.

Activate 2 (magical, manipulate)

Frequency once per hour


Effect You evoke the spirit of the unicorn that donated the alicorn lance's horn, which you ride in a shining charge. Move up to twice your Speed and make a Strike with the alicorn lance; you gain the effects of the lance's jousting trait on this Strike. If you were already mounted when you Activate the horn, the unicorn spirit takes shape around your steed, granting it a +10–foot status bonus to its Speed for the charge.


Craft Requirements The initial raw materials must include a horn willingly gifted by a unicorn. In rare instances, an alicorn lance can be made with a forcibly taken horn. However, this heinous act pollutes the horn's magic, causing it to glow with a sickly red light; remove the holy trait, add the unholy trait to Strikes instead of the holy trait, and make the unicorn spirit evoked in the charge whinny visibly in pain.


Trait Effects

Deadly: On a critical hit, the weapon adds a weapon damage die of the listed size. Roll this after doubling the weapon’s damage. This increases to two dice if the weapon has a _greater striking rune_ and three dice if the weapon has a _major striking rune_. For instance, a rapier with a _greater striking rune_ deals 2d8 extra piercing damage on a critical hit. An ability that changes the size of the weapon’s normal damage dice doesn’t change the size of its deadly die.

Holy: Effects with the holy trait are tied to powerful magical forces of benevolence and virtue. They often have stronger effects on unholy creatures. Creatures with this trait are strongly devoted to holy causes and often have weakness to unholy. If a creature with weakness to holy uses a holy item or effect, it takes damage from its weakness.

Jousting: The weapon is suited for mounted combat with a harness or similar means. When mounted, if you moved at least 10 feet on the action before your attack, add a circumstance bonus to damage for that attack equal to the number of damage dice for the weapon. In addition, while mounted, you can wield the weapon in one hand, changing the damage die to the listed value. As a part of your action to Mount a creature, you can switch your grip on a jousting weapon to one-handed. After that, changing your grip takes the same actions described on page 268. If you dismount while wielding a jousting weapon onehanded, you can switch to using two hands as part of that action if you have a hand free at that point. If not, you’ll still be holding the weapon in one hand, but not wielding it.

Reach: This weapon can be used to attack enemies up to 10 feet away instead of only adjacent enemies. For creatures with reach, the weapon increases their reach by 5 feet.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Spear: The weapon pierces the target, weakening its attacks. The target is clumsy 1 until the start of your next turn.


Related Items

NameLevelRarityDamage
Radiant Lance15Uncommon1d8
Cavalry Commander's Lance6Uncommon1d8
Lance-Common1d8
Lance of Sun's Radiance11Rare1d8
Knight Captain's Lance13Uncommon1d8
Blast Lance4Uncommon1d8
Blast Lance (Greater)8Uncommon1d8
Elven Branched Spear-Uncommon1d6
War Lance-Uncommon1d8
Breaching Pike-Uncommon1d6
Dancer's Spear-Common1d6
Gill Hook-Uncommon1d10
Grounding Spike10Uncommon1d6
Injection Spear-Uncommon1d8
Songbird's Brush14Rare1d8
Tiger Fork5Uncommon1d8
Lifebloom6Unique1d8
Azarim7Unique1d6
Fighter's Fork3Common1d8
Devil's Trident9Unique1d8