Item: Tiger Fork
The tiger fork is a +1 trident with the disarm and grapple traits. It has wide, flaring prongs that can be used to fend off deadly beasts and entrap opponents during combat. While you have another creature Grabbed with the tiger fork, you gain a +1 circumstance bonus to saves against forced movement effects.
Activate—Fork Grip 1 (manipulate)
Requirements Your last action was a successful Strike against a creature
Effect You can activate the tiger fork to attempt to Grapple the creature. This attempt uses the same multiple attack penalty as the required Strike.
Trait Effects
Disarm: You can use this weapon to Disarm with the Athletics skill even if you don’t have a free hand. This uses the weapon’s reach (if different from your own) and adds the weapon’s item bonus to attack rolls (if any) as an item bonus to the Athletics check. If you critically fail a check to Disarm using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure. On a critical success, you still need a free hand if you want to take the item.
Grapple: You can use this weapon to Grapple with the Athletics skill even if you don’t have a free hand. This uses the weapon’s reach (if different from your own) and adds the weapon’s item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Grapple using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Thrown: You can throw this weapon as a ranged attack; it is a ranged weapon when thrown. You add your Strength modifier to damage as you would for a melee weapon. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment in the weapon’s Range entry.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Spear: The weapon pierces the target, weakening its attacks. The target is clumsy 1 until the start of your next turn.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Fighter's Fork | 3 | Common | 1d8 |
| Rat-Catcher Trident | 11 | Uncommon | 1d8 |
| Devil's Trident | 9 | Unique | 1d8 |
| Trident | - | Common | 1d8 |
| Cavalry Commander's Lance | 6 | Uncommon | 1d8 |
| Dueling Spear | - | Uncommon | 1d8 |
| Filcher's Fork | - | Uncommon | 1d4 |
| Gill Hook | - | Uncommon | 1d10 |
| Lance of Sun's Radiance | 11 | Rare | 1d8 |
| Alicorn Lance | 5 | Uncommon | 1d8 |
| Scizore of the Crab | 5 | Common | 1d6 |
| Chain of Command | 6 | Uncommon | 1d8 |
| Azarim | 7 | Unique | 1d6 |
| Branch of the Great Sugi | 7 | Rare | 1d4 |
| Slime Whip | 7 | Uncommon | 1d4 |
| Spellguard Blade | 7 | Common | 1d4 |
| Venom Lash | 7 | Uncommon | 1d6 |
| Constricting Meteor | 8 | Uncommon | 1d8 |
| Eclipse | 8 | Unique | 1d4 |
| Chimera Flail | 9 | Uncommon | 1d10 |