Item: Chain of Command

TypeWeapon
Level6
Rarity
Uncommon
Base ItemSpiked Chain
CategoryMartial
GroupFlail
Damage1d8 slashing
Price-
UsageHeld in two hands

This +1 striking spiked chain, strung with bloodied military insignia and other grisly trophies harvested from slain soldiers, is commonly used by hobgoblin commandants to motivate their troops. On a critical hit, the chain of command deals an additional 1d6 mental damage.


Activate—Mercy of the Commander 1 (concentrate)

The chain of command gains the nonlethal trait for 1 minute.


Activate—Will of the Commander 1 (concentrate)

Requirements Your last action was a critical hit with the chain of command

Effect You cast Command on the target of your critical hit with a DC of 22. Regardless of the outcome, the target is then immune to this effect for 24 hours.


Craft Requirements Supply one casting of Command.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Flail: The target is knocked prone unless they succeed at a Reflex save against your class DC.


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