Item: Alghollthu Lash

TypeWeapon
Level7
Rarity
Uncommon
Base ItemWhip
CategoryMartial
GroupFlail
Damage1d4 slashing
Price350 gp
UsageHeld in one hand

This fleshy +1 striking whip is obviously crafted from the tentacle of some fearsome beast, likely an alghollthu, and constantly drips slime.

Activate 1 command

Frequency once per day


Effect The next creature you successfully Strike with this weapon is exposed to alghollthu slime.

Alghollthu Slime (curse, occult)

Saving Throw DC 25 Fortitude

Stage 1 no ill effect (1 round)

Stage 2 the victim's skin softens, making the creature Drained 1 (1 round)

Stage 3 the victim's skin transforms into a clear, slimy membrane, making it Drained 2 until the curse ends; every hour this membrane remains dry, the creature's drained condition increases by 1 (permanent). A remove disease spell can counteract this curse, but immunity to disease offers no protection against it.


Craft Requirements The initial raw materials must include a tentacle from an alghollthu.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Flail: The target is knocked prone unless they succeed at a Reflex save against your class DC.


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