Item: Meteor Hammer

TypeWeapon
Level0
Rarity
Common
Base ItemMeteor Hammer
CategoryMartial
GroupFlail
Damage1d8 bludgeoning
Price3 gp
UsageHeld in two hands
PublicationPathfinder Treasure Vault (Remastered)

This weapon consists of a long chain connected to a heavy weight at each end. When a wielder swings the weights by the chain, they build momentum and can serve as deadly bludgeons with incredible reach.


Trait Effects

Backswing: You can use the momentum from a missed attack with this weapon to lead into your next attack. After missing with this weapon on your turn, you gain a +1 circumstance bonus to your next attack with this weapon before the end of your turn.

Disarm: You can use this weapon to Disarm with the Athletics skill even if you don’t have a free hand. This uses the weapon’s reach (if different from your own) and adds the weapon’s item bonus to attack rolls (if any) as an item bonus to the Athletics check. If you critically fail a check to Disarm using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure. On a critical success, you still need a free hand if you want to take the item.

Reach: This weapon can be used to attack enemies up to 10 feet away instead of only adjacent enemies. For creatures with reach, the weapon increases their reach by 5 feet.

Trip: You can use this weapon to Trip with the Athletics skill even if you don’t have a free hand. This uses the weapon’s reach (if different from your own) and adds the weapon’s item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Trip using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Flail: The target is knocked prone unless they succeed at a Reflex save against your class DC.


Related Items

NameLevelRarityDamage
Constricting Meteor8Uncommon1d8
Torag's Silver Anvil18Uncommon1d8
Bladed Scarf-Uncommon1d6
Scorpion Whip-Uncommon1d4
Whip-Common1d4
Alghollthu Lash7Uncommon1d4
Alghollthu Whip7Uncommon1d4
Branch of the Great Sugi7Rare1d4
Lady's Spiral7Uncommon1d4
Slime Whip7Uncommon1d4
Vine Whip8Common1d4
Whip of Compliance9Uncommon1d4
Giant Squid Lash10Uncommon1d4
Flail-Common1d6
Sansetsukon-Uncommon1d8
Spiked Chain-Uncommon1d8
War Flail-Common1d10
Zhuazhi Bang-Uncommon1d6
Chain of Command6Uncommon1d8
Soul Chain6Rare1d8