Item: Zhuazhi Bang
This niche close-combat weapon resembles a flail with articulated talons used to hook onto an opponent's clothing or armor.
Trait Effects
Disarm: You can use this weapon to Disarm with the Athletics skill even if you don’t have a free hand. This uses the weapon’s reach (if different from your own) and adds the weapon’s item bonus to attack rolls (if any) as an item bonus to the Athletics check. If you critically fail a check to Disarm using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure. On a critical success, you still need a free hand if you want to take the item.
Grapple: You can use this weapon to Grapple with the Athletics skill even if you don’t have a free hand. This uses the weapon’s reach (if different from your own) and adds the weapon’s item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Grapple using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure.
Razing: Razing weapons are particularly good at damaging objects, structures, and vehicles. Whenever you deal damage to an object (including shields and animated objects), structure, or vehicle with a razing weapon, the object takes an amount of additional damage equal to double the number of weapon damage dice.
Trip: You can use this weapon to Trip with the Athletics skill even if you don’t have a free hand. This uses the weapon’s reach (if different from your own) and adds the weapon’s item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Trip using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Flail: The target is knocked prone unless they succeed at a Reflex save against your class DC.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Bladed Scarf | - | Uncommon | 1d6 |
| Flail | - | Common | 1d6 |
| Meteor Hammer | - | Common | 1d8 |
| Scorpion Whip | - | Uncommon | 1d4 |
| Spiked Chain | - | Uncommon | 1d8 |
| War Flail | - | Common | 1d10 |
| Whip | - | Common | 1d4 |
| Chain of Command | 6 | Uncommon | 1d8 |
| Soul Chain | 6 | Rare | 1d8 |
| Alghollthu Lash | 7 | Uncommon | 1d4 |
| Alghollthu Whip | 7 | Uncommon | 1d4 |
| Branch of the Great Sugi | 7 | Rare | 1d4 |
| Lady's Spiral | 7 | Uncommon | 1d4 |
| Slime Whip | 7 | Uncommon | 1d4 |
| Venom Lash | 7 | Uncommon | 1d6 |
| Constricting Meteor | 8 | Uncommon | 1d8 |
| Vine Whip | 8 | Common | 1d4 |
| Chimera Flail | 9 | Uncommon | 1d10 |
| Vine of Roses | 9 | Uncommon | 1d8 |
| Whip of Compliance | 9 | Uncommon | 1d4 |