Item: Serpent's Lash
This +1 striking whip was fashioned with the enchanted leather of a giant serpent. Several vicious fangs are embedded in the thong and fall of the whip. When wielded in combat, the weapon emanates a faint rattling sound.
Activate—Slither Strike R
Frequency once per day
Trigger A creature within reach Casts a Spell with the manipulate trait
Effect You Strike the triggering creature with the whip. If you hit and deal damage, you also Reposition the creature 5 feet (10 feet on a critical hit).
Trait Effects
Disarm: You can use this weapon to Disarm with the Athletics skill even if you don’t have a free hand. This uses the weapon’s reach (if different from your own) and adds the weapon’s item bonus to attack rolls (if any) as an item bonus to the Athletics check. If you critically fail a check to Disarm using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure. On a critical success, you still need a free hand if you want to take the item.
Finesse: You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still calculate damage using Strength.
Nonlethal: Attacks with this weapon are nonlethal, and are used to knock creatures unconscious instead of kill them. You can use a nonlethal weapon to make a lethal attack with a –2 circumstance penalty.
Reach: This weapon can be used to attack enemies up to 10 feet away instead of only adjacent enemies. For creatures with reach, the weapon increases their reach by 5 feet.
Trip: You can use this weapon to Trip with the Athletics skill even if you don’t have a free hand. This uses the weapon’s reach (if different from your own) and adds the weapon’s item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Trip using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Flail: The target is knocked prone unless they succeed at a Reflex save against your class DC.
Related Items
| Name | Level | Rarity | Price | Damage |
|---|---|---|---|---|
| Vine Whip | 8 | Common | 500 gp | 1d4 |
| Alghollthu Lash | 7 | Uncommon | 350 gp | 1d4 |
| Alghollthu Whip | 7 | Uncommon | 350 gp | 1d4 |
| Branch of the Great Sugi | 7 | Rare | 360 gp | 1d4 |
| Lady's Spiral | 7 | Uncommon | 360 gp | 1d4 |
| Slime Whip | 7 | Uncommon | 360 gp | 1d4 |
| Whip of Compliance | 9 | Uncommon | 3000 gp | 1d4 |
| Giant Squid Lash | 10 | Uncommon | 750 gp | 1d4 |
| Whip | - | Common | 1 sp | 1d4 |
| Bladed Scarf | - | Uncommon | 3 gp | 1d6 |
| Scorpion Whip | - | Uncommon | 5 sp | 1d4 |
| Constricting Meteor | 8 | Uncommon | 450 gp | 1d8 |
| Vine of Roses | 9 | Uncommon | 600 gp | 1d8 |
| Chain of Command | 6 | Uncommon | 240 gp | 1d8 |
| Soul Chain | 6 | Rare | - | 1d8 |
| Meteor Hammer | - | Common | 3 gp | 1d8 |
| Scourge | - | Common | 1 sp | 1d4 |
| Spiked Chain | - | Uncommon | 3 gp | 1d8 |
| Torag's Silver Anvil | 18 | Uncommon | 24000 gp | 1d8 |
| Chimera Flail | 9 | Uncommon | 700 gp | 1d10 |