Item: Ouroboros Flail (Greater)
You can easily magically expand and contract the chain of this +3 greater striking greater extending war flail.
Activate—Chained Grasp R (concentrate)
Frequency once per hour
Trigger You successfully Strike with the ouroboros flail as part of activating its extending rune
Effect The head of the flail wraps around the target of the triggering Strike and drags it in your direction. The target must succeed at a DC 37 Fortitude save or be pulled adjacent to you. A creature pulled to you is then Grabbed by the flail until the end of your next turn unless you move, your target Escapes (DC 31), or you attack with the flail, whichever comes first.
Activate—Infinite Links 3 (manipulate)
Effect You extend the flail's chain, then wrap it across itself and strike two links together. This severs up to a 120-foot loop of usable chain from the flail, which instantly returns to its normal length. If you use Infinite Links again, any previous chain you created with it disappears after 1 round. As with most obviously magical and temporary constructs, the chain can't be sold.
Trait Effects
Disarm: You can use this weapon to Disarm with the Athletics skill even if you don’t have a free hand. This uses the weapon’s reach (if different from your own) and adds the weapon’s item bonus to attack rolls (if any) as an item bonus to the Athletics check. If you critically fail a check to Disarm using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure. On a critical success, you still need a free hand if you want to take the item.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Sweep: This weapon makes wide swinging attacks. When you attack with this weapon, you gain a +1 circumstance bonus to your attack roll if you already attempted to attack a different target this turn using this weapon.
Trip: You can use this weapon to Trip with the Athletics skill even if you don’t have a free hand. This uses the weapon’s reach (if different from your own) and adds the weapon’s item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Trip using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Flail: The target is knocked prone unless they succeed at a Reflex save against your class DC.
Related Items
| Name | Level | Rarity | Price | Damage |
|---|---|---|---|---|
| Ouroboros Flail | 14 | Common | 4400 gp | 1d10 |
| Ouroboros Flail (Major) | 20 | Common | 65000 gp | 1d10 |
| Chimera Flail | 9 | Uncommon | 700 gp | 1d10 |
| War Flail | - | Common | 2 gp | 1d10 |
| Rustbringer (Greater) | 17 | Common | 13500 gp | 1d6 |
| Blessed Lantern Flail | 13 | Common | 3000 gp | 1d6 |
| Rustbringer | 10 | Common | 900 gp | 1d6 |
| Venom Lash | 7 | Uncommon | 350 gp | 1d6 |
| Torag's Silver Anvil | 18 | Uncommon | 24000 gp | 1d8 |
| Giant Squid Lash | 10 | Uncommon | 750 gp | 1d4 |
| Vine of Roses | 9 | Uncommon | 600 gp | 1d8 |
| Whip of Compliance | 9 | Uncommon | 3000 gp | 1d4 |
| Constricting Meteor | 8 | Uncommon | 450 gp | 1d8 |
| Branch of the Great Sugi | 7 | Rare | 360 gp | 1d4 |
| Slime Whip | 7 | Uncommon | 360 gp | 1d4 |
| Chain of Command | 6 | Uncommon | 240 gp | 1d8 |
| Bladed Scarf | - | Uncommon | 3 gp | 1d6 |
| Flail | - | Common | 8 sp | 1d6 |
| Caress of the Great Serpent | 18 | Uncommon | 24000 gp | 1d6 |
| Serpent's Lash | 8 | Uncommon | 450 gp | 1d4 |