Item: Ouroboros Flail (Major)

TypeWeapon
Level20
Rarity
Common
Base ItemWar Flail
CategoryMartial
GroupFlail
Damage1d10 bludgeoning
Price65000 gp
UsageHeld in two hands
PublicationPathfinder Impossible MagicRemaster

You can easily magically expand and contract the chain of this +3 major striking greater extending war flail.


Activate—Chained Grasp R (concentrate)

Frequency once per hour

Trigger You successfully Strike with the ouroboros flail as part of activating its extending rune

Effect The head of the flail wraps around the target of the triggering Strike and drags it in your direction. The target must succeed at a DC 43 Fortitude save or be pulled adjacent to you. A creature pulled to you is then Grabbed by the flail until the end of your next turn unless you move, your target Escapes (DC 31), or you attack with the flail, whichever comes first.


Activate—Infinite Links 3 (manipulate)

Effect You extend the flail's chain, then wrap it across itself and strike two links together. This severs up to a 240-foot loop of usable chain from the flail, which instantly returns to its normal length. If you use Infinite Links again, any previous chain you created with it disappears after 1 round. As with most obviously magical and temporary constructs, the chain can't be sold.


Trait Effects

Disarm: You can use this weapon to Disarm with the Athletics skill even if you don’t have a free hand. This uses the weapon’s reach (if different from your own) and adds the weapon’s item bonus to attack rolls (if any) as an item bonus to the Athletics check. If you critically fail a check to Disarm using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure. On a critical success, you still need a free hand if you want to take the item.

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Sweep: This weapon makes wide swinging attacks. When you attack with this weapon, you gain a +1 circumstance bonus to your attack roll if you already attempted to attack a different target this turn using this weapon.

Trip: You can use this weapon to Trip with the Athletics skill even if you don’t have a free hand. This uses the weapon’s reach (if different from your own) and adds the weapon’s item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Trip using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Flail: The target is knocked prone unless they succeed at a Reflex save against your class DC.


Related Items

NameLevelRarityPriceDamage
Ouroboros Flail (Greater)17Common15000 gp1d10
Ouroboros Flail14Common4400 gp1d10
Chimera Flail9Uncommon700 gp1d10
War Flail-Common2 gp1d10
Rustbringer (Greater)17Common13500 gp1d6
Blessed Lantern Flail13Common3000 gp1d6
Rustbringer10Common900 gp1d6
Venom Lash7Uncommon350 gp1d6
Torag's Silver Anvil18Uncommon24000 gp1d8
Giant Squid Lash10Uncommon750 gp1d4
Vine of Roses9Uncommon600 gp1d8
Whip of Compliance9Uncommon3000 gp1d4
Constricting Meteor8Uncommon450 gp1d8
Branch of the Great Sugi7Rare360 gp1d4
Slime Whip7Uncommon360 gp1d4
Chain of Command6Uncommon240 gp1d8
Bladed Scarf-Uncommon3 gp1d6
Flail-Common8 sp1d6
Caress of the Great Serpent18Uncommon24000 gp1d6
Serpent's Lash8Uncommon450 gp1d4