Item: Caress of the Great Serpent

TypeWeapon
Level18
Rarity
Uncommon
Base ItemUrumi
CategoryMartial
GroupFlail
Damage1d6 slashing
Price24000 gp
UsageHeld in one hand
PublicationPathfinder Lost Omens Tian Xia Character Guide

This +3 greater striking extending urumi was fashioned after the legendary eightheaded orochi serpent, with its whiplike metal blades carved to resemble the many heads of the mythical beast, and its hilt wrapped in scaled leather. These weapons are commonly used by those who worship an orochi, raiding and threatening settlements to obtain sacrifices for the beast in hopes of being granted some modicum of its power.

Activate—Serpent's Kiss 3 (concentrate)

Frequency once per day


Effect You use your urumi as an effigy with which to call upon an orochi's power, offering your blood in exchange. You can make up to eight Strikes with a –2 penalty, each against a different target within 30 feet. For each Strike you choose to make, you take 1d6 piercing damage. Each attack counts toward your multiple attack penalty, but don't increase your penalty until you've made all your attacks.


Trait Effects

Deadly: On a critical hit, the weapon adds a weapon damage die of the listed size. Roll this after doubling the weapon’s damage. This increases to two dice if the weapon has a _greater striking rune_ and three dice if the weapon has a _major striking rune_. For instance, a rapier with a _greater striking rune_ deals 2d8 extra piercing damage on a critical hit. An ability that changes the size of the weapon’s normal damage dice doesn’t change the size of its deadly die.

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Sweep: This weapon makes wide swinging attacks. When you attack with this weapon, you gain a +1 circumstance bonus to your attack roll if you already attempted to attack a different target this turn using this weapon.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Flail: The target is knocked prone unless they succeed at a Reflex save against your class DC.


Related Items

NameLevelRarityDamage
Urumi-Uncommon1d6
Ouroboros Flail (Greater)17Common1d10
Rustbringer (Greater)17Common1d6
Ouroboros Flail (Major)20Common1d10
Ouroboros Flail14Common1d10
Rustbringer10Common1d6
Chimera Flail9Uncommon1d10
Venom Lash7Uncommon1d6
Torag's Silver Anvil18Uncommon1d8
Giant Squid Lash10Uncommon1d4
Vine of Roses9Uncommon1d8
Whip of Compliance9Uncommon1d4
Constricting Meteor8Uncommon1d8
Branch of the Great Sugi7Rare1d4
Slime Whip7Uncommon1d4
Chain of Command6Uncommon1d8
Bladed Scarf-Uncommon1d6
Flail-Common1d6
Scourge-Common1d4
War Flail-Common1d10