Item: Caress of the Great Serpent
This +3 greater striking extending urumi was fashioned after the legendary eightheaded orochi serpent, with its whiplike metal blades carved to resemble the many heads of the mythical beast, and its hilt wrapped in scaled leather. These weapons are commonly used by those who worship an orochi, raiding and threatening settlements to obtain sacrifices for the beast in hopes of being granted some modicum of its power.
Activate—Serpent's Kiss 3 (concentrate)
Frequency once per day
Effect You use your urumi as an effigy with which to call upon an orochi's power, offering your blood in exchange. You can make up to eight Strikes with a –2 penalty, each against a different target within 30 feet. For each Strike you choose to make, you take 1d6 piercing damage. Each attack counts toward your multiple attack penalty, but don't increase your penalty until you've made all your attacks.
Trait Effects
Deadly: On a critical hit, the weapon adds a weapon damage die of the listed size. Roll this after doubling the weapon’s damage. This increases to two dice if the weapon has a _greater striking rune_ and three dice if the weapon has a _major striking rune_. For instance, a rapier with a _greater striking rune_ deals 2d8 extra piercing damage on a critical hit. An ability that changes the size of the weapon’s normal damage dice doesn’t change the size of its deadly die.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Sweep: This weapon makes wide swinging attacks. When you attack with this weapon, you gain a +1 circumstance bonus to your attack roll if you already attempted to attack a different target this turn using this weapon.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Flail: The target is knocked prone unless they succeed at a Reflex save against your class DC.
Related Items
| Name | Level | Rarity | Price | Damage |
|---|---|---|---|---|
| Urumi | - | Uncommon | 2 gp | 1d6 |
| Ouroboros Flail (Greater) | 17 | Common | 15000 gp | 1d10 |
| Rustbringer (Greater) | 17 | Common | 13500 gp | 1d6 |
| Ouroboros Flail (Major) | 20 | Common | 65000 gp | 1d10 |
| Ouroboros Flail | 14 | Common | 4400 gp | 1d10 |
| Blessed Lantern Flail | 13 | Common | 3000 gp | 1d6 |
| Rustbringer | 10 | Common | 900 gp | 1d6 |
| Chimera Flail | 9 | Uncommon | 700 gp | 1d10 |
| Venom Lash | 7 | Uncommon | 350 gp | 1d6 |
| Torag's Silver Anvil | 18 | Uncommon | 24000 gp | 1d8 |
| Giant Squid Lash | 10 | Uncommon | 750 gp | 1d4 |
| Vine of Roses | 9 | Uncommon | 600 gp | 1d8 |
| Whip of Compliance | 9 | Uncommon | 3000 gp | 1d4 |
| Constricting Meteor | 8 | Uncommon | 450 gp | 1d8 |
| Branch of the Great Sugi | 7 | Rare | 360 gp | 1d4 |
| Slime Whip | 7 | Uncommon | 360 gp | 1d4 |
| Chain of Command | 6 | Uncommon | 240 gp | 1d8 |
| Bladed Scarf | - | Uncommon | 3 gp | 1d6 |
| Flail | - | Common | 8 sp | 1d6 |
| Scourge | - | Common | 1 sp | 1d4 |