Item: Scizore of the Crab

TypeWeapon
Level5
Rarity
Common
Base ItemScizore
CategoryMartial
GroupKnife
Damage1d6 slashing
Price150 gp
UsageHeld in one hand

A scizore of the crab is a +1 scizore that has the grapple trait in addition to its normal weapon traits.

Activate 1 (manipulate)

Requirements Your last action was a successful Strike with this weapon, or you have a creature Grabbed with this weapon


Effect The target is grabbed until the end of your next turn. A grabbed creature can use the Escape action to get out of the Grab, and the Grab ends for a grabbed creature if you move away from it. This functions as the Grab creature ability.

Activate 1 (manipulate)

Frequency once per round

Requirements You have a creature grabbed with this weapon


Effect The crab claw animates and pinches open and shut, dealing slashing damage equal to the scizore of the crab's number of damage dice.


Craft Requirements The initial raw materials must include a claw from a giant crab or similar creature.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Knife: The target takes 1d6 persistent bleed damage. You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls.


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