Item: Main-Gauche

TypeWeapon
Level0
Rarity
Common
Base ItemMain Gauche
CategoryMartial
GroupKnife
Damage1d4 piercing
Price5 sp
UsageHeld in one hand
PublicationPathfinder Player Core

This parrying dagger features a robust guard to protect the wielder's hand.


Trait Effects

Agile: The multiple attack penalty you take with this weapon on the second attack on your turn is –4 instead of –5, and –8 instead of –10 on the third and subsequent attacks in the turn.

Disarm: You can use this weapon to Disarm with the Athletics skill even if you don’t have a free hand. This uses the weapon’s reach (if different from your own) and adds the weapon’s item bonus to attack rolls (if any) as an item bonus to the Athletics check. If you critically fail a check to Disarm using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure. On a critical success, you still need a free hand if you want to take the item.

Finesse: You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still calculate damage using Strength.

Parry: This weapon can be used defensively to block attacks. While wielding this weapon, if your proficiency with it is trained or better, you can spend a single action to position your weapon defensively, gaining a +1 circumstance bonus to AC until the start of your next turn.

Versatile: A versatile weapon can be used to deal a different type of damage than its listed type. This trait indicates the alternate damage type. For instance, a piercing weapon with versatile S can deal piercing or slashing damage. You choose the damage type each time you attack.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Knife: The target takes 1d6 persistent bleed damage. You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls.


Related Items

NameLevelRarityDamage
Spellguard Blade7Common1d4
Wish Knife-Uncommon1d4
Claw Blade-Uncommon1d4
Piranha Kiss-Uncommon1d6
Sai-Uncommon1d4
Starknife-Common1d4
Monarch6Unique1d4
Guiding Star7Common1d4
Eclipse8Unique1d4
Bayonet-Common1d4
Fighting Fan-Uncommon1d4
Flyssa-Common1d6
Kris-Common1d4
Kukri-Uncommon1d6
Lion Scythe-Uncommon1d6
Orc Knuckle Dagger-Uncommon1d6
Scizore-Common1d6
Shauth Blade-Uncommon1d4
Tekko-Kagi-Uncommon1d4
War Razor-Common1d4