Item: Claw Blade

TypeWeapon
Level0
Rarity
Uncommon
Base ItemClaw Blade
CategoryMartial
GroupKnife
Damage1d4 slashing
Price2 gp
UsageHeld in one hand
PublicationPathfinder Player Core 2

This handheld weapon's three parallel blades extend between the fingers to resemble the natural claws of the amurruns who created them, providing a way for those catfolk without suitable natural claws to share the fighting customs of their kin.


Trait Effects

Agile: The multiple attack penalty you take with this weapon on the second attack on your turn is –4 instead of –5, and –8 instead of –10 on the third and subsequent attacks in the turn.

Catfolk: A creature with this trait is a member of the catfolk ancestry. Catfolk are humanoids with feline features. An ability with this trait can be used or selected only by catfolk. An item with this trait is created and used by catfolk.

Deadly: On a critical hit, the weapon adds a weapon damage die of the listed size. Roll this after doubling the weapon’s damage. This increases to two dice if the weapon has a _greater striking rune_ and three dice if the weapon has a _major striking rune_. For instance, a rapier with a _greater striking rune_ deals 2d8 extra piercing damage on a critical hit. An ability that changes the size of the weapon’s normal damage dice doesn’t change the size of its deadly die.

Disarm: You can use this weapon to Disarm with the Athletics skill even if you don’t have a free hand. This uses the weapon’s reach (if different from your own) and adds the weapon’s item bonus to attack rolls (if any) as an item bonus to the Athletics check. If you critically fail a check to Disarm using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure. On a critical success, you still need a free hand if you want to take the item.

Finesse: You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still calculate damage using Strength.

Versatile: A versatile weapon can be used to deal a different type of damage than its listed type. This trait indicates the alternate damage type. For instance, a piercing weapon with versatile S can deal piercing or slashing damage. You choose the damage type each time you attack.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Knife: The target takes 1d6 persistent bleed damage. You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls.


Related Items

NameLevelRarityDamage
Shauth Blade-Uncommon1d4
Flyssa-Common1d6
Kris-Common1d4
Main-Gauche-Common1d4
Piranha Kiss-Uncommon1d6
Sai-Uncommon1d4
War Razor-Common1d4
Wish Knife-Uncommon1d4
Spellguard Blade7Common1d4
Deathseeker8Common1d4
Retribution21Unique1d4
Bayonet-Common1d4
Fighting Fan-Uncommon1d4
Kukri-Uncommon1d6
Lion Scythe-Uncommon1d6
Orc Knuckle Dagger-Uncommon1d6
Starknife-Common1d4
Wakizashi-Uncommon1d4
Bloodletting Kukri6Uncommon1d6
Monarch6Unique1d4