Item: Bayonet

TypeWeapon
Level0
Rarity
Common
CategoryMartial
GroupKnife
Damage1d4 piercing
Price2 sp
UsageHeld in one hand
PublicationPathfinder Guns & GearsRemaster

This blade or spike can be attached to a crossbow or firearm but, unlike other attached weapons, can be wielded in one hand as its own weapon. When used as a separate weapon, it can't benefit from any runes or abilities that function only for attached weapons.


Trait Effects

Agile: The multiple attack penalty you take with this weapon on the second attack on your turn is –4 instead of –5, and –8 instead of –10 on the third and subsequent attacks in the turn.

Finesse: You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still calculate damage using Strength.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Knife: The target takes 1d6 persistent bleed damage. You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls.


Related Items

NameLevelRarityPriceDamage
Claw Blade-Uncommon2 gp1d4
Fighting Fan-Uncommon11 sp1d4
Flyssa-Common1 gp1d6
Kris-Common7 sp1d4
Kukri-Uncommon6 sp1d6
Lion Scythe-Uncommon1 gp1d6
Main-Gauche-Common5 sp1d4
Piranha Kiss-Uncommon4 sp1d6
Sai-Uncommon6 sp1d4
Shauth Blade-Uncommon2 gp1d4
Starknife-Common2 gp1d4
War Razor-Common3 sp1d4
Wish Knife-Uncommon2 gp1d4
Bloodletting Kukri6Uncommon240 gp1d6
Monarch6Unique-1d4
Guiding Star7Common325 gp1d4
Guiding Starknife7Common325 gp1d4
Spellguard Blade7Common320 gp1d4
Spirit Fan7Rare360 gp1d4
Deathseeker8Common500 gp1d4