Item: Spirit Fan
This elegant black, gold-tipped +1 striking fighting fan is adorned with images of three golden leaves and a red rope tassel. If a creature is reduced to 0 Hit Points by a spirit fan, the golden leaves on the fan light up, providing illumination equal to that of a torch for 1 minute.
Activate—Release Life Energy 2 (concentrate, manipulate, vitality)
Requirements The spirit fan's leaves are illuminated
Frequency once per hour
Effect You sweep the spirit fan in the direction of a single target you can see within 30 feet, releasing the life energy in the form of a streak of golden light. The spirit fan goes dark. If the target is a living creature, the energy restores 3d8+8 Hit Points. If the target is undead, it takes 2d8+8 vitality damage (DC 23 Basic Fortitude save).
Trait Effects
Agile: The multiple attack penalty you take with this weapon on the second attack on your turn is –4 instead of –5, and –8 instead of –10 on the third and subsequent attacks in the turn.
Backstabber: When you hit an off-guard creature, this weapon deals 1 precision damage in addition to its normal damage. The precision damage increases to 2 if the weapon is a _+3 weapon_.
Deadly: On a critical hit, the weapon adds a weapon damage die of the listed size. Roll this after doubling the weapon’s damage. This increases to two dice if the weapon has a _greater striking rune_ and three dice if the weapon has a _major striking rune_. For instance, a rapier with a _greater striking rune_ deals 2d8 extra piercing damage on a critical hit. An ability that changes the size of the weapon’s normal damage dice doesn’t change the size of its deadly die.
Finesse: You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still calculate damage using Strength.
Monk: Abilities with this trait are from the monk class. A weapon with this trait is primarily used by monks.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Knife: The target takes 1d6 persistent bleed damage. You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Storm Herald | 12 | Uncommon | 1d4 |
| Fighting Fan | - | Uncommon | 1d4 |
| Phoenix Fighting Fan | 20 | Rare | 1d4 |
| Guiding Star | 7 | Common | 1d4 |
| Eclipse | 8 | Unique | 1d4 |
| Monarch | 6 | Unique | 1d4 |
| Sai | - | Uncommon | 1d4 |
| Starknife | - | Common | 1d4 |
| War Razor | - | Common | 1d4 |
| Retribution | 21 | Unique | 1d4 |
| Spellguard Blade | 7 | Common | 1d4 |
| Bloodletting Kukri | 6 | Uncommon | 1d6 |
| Deathseeker | 8 | Common | 1d4 |
| Bayonet | - | Common | 1d4 |
| Claw Blade | - | Uncommon | 1d4 |
| Filcher's Fork | - | Uncommon | 1d4 |
| Flyssa | - | Common | 1d6 |
| Kama | - | Uncommon | 1d6 |
| Kris | - | Common | 1d4 |
| Kukri | - | Uncommon | 1d6 |