Item: War Lance

TypeWeapon
Level0
Rarity
Uncommon
Base ItemWar Lance
CategoryMartial
GroupSpear
Damage1d8 piercing
Price4 gp
UsageHeld in two hands
PublicationPathfinder Battlecry!

This lance appears shorter and stockier in comparison to other weapons of its type. The war lance notably features shielding integrated into its vamplate, exchanging its reach for a sturdier base when defending against attacks or attempting to overpower an opponent.


Trait Effects

Deadly: On a critical hit, the weapon adds a weapon damage die of the listed size. Roll this after doubling the weapon’s damage. This increases to two dice if the weapon has a _greater striking rune_ and three dice if the weapon has a _major striking rune_. For instance, a rapier with a _greater striking rune_ deals 2d8 extra piercing damage on a critical hit. An ability that changes the size of the weapon’s normal damage dice doesn’t change the size of its deadly die.

Jousting: The weapon is suited for mounted combat with a harness or similar means. When mounted, if you moved at least 10 feet on the action before your attack, add a circumstance bonus to damage for that attack equal to the number of damage dice for the weapon. In addition, while mounted, you can wield the weapon in one hand, changing the damage die to the listed value. As a part of your action to Mount a creature, you can switch your grip on a jousting weapon to one-handed. After that, changing your grip takes the same actions described on page 268. If you dismount while wielding a jousting weapon onehanded, you can switch to using two hands as part of that action if you have a hand free at that point. If not, you’ll still be holding the weapon in one hand, but not wielding it.

Parry: This weapon can be used defensively to block attacks. While wielding this weapon, if your proficiency with it is trained or better, you can spend a single action to position your weapon defensively, gaining a +1 circumstance bonus to AC until the start of your next turn.

Shove: You can use this weapon to Shove with the Athletics skill even if you don’t have a free hand. This uses the weapon’s reach (if different from your own) and adds the weapon’s item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Shove using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Spear: The weapon pierces the target, weakening its attacks. The target is clumsy 1 until the start of your next turn.


Related Items

NameLevelRarityDamage
Lance-Common1d8
Alicorn Lance5Uncommon1d8
Cavalry Commander's Lance6Uncommon1d8
Lance of Sun's Radiance11Rare1d8
Knight Captain's Lance13Uncommon1d8
Radiant Lance15Uncommon1d8
Elven Branched Spear-Uncommon1d6
Breaching Pike-Uncommon1d6
Dancer's Spear-Common1d6
Dueling Spear-Uncommon1d8
Filcher's Fork-Uncommon1d4
Gill Hook-Uncommon1d10
Injection Spear-Uncommon1d8
Shield Bow-Common1d6
Trident-Common1d8
Fighter's Fork3Common1d8
Tiger Fork5Uncommon1d8
Devil's Trident9Unique1d8
Grounding Spike10Uncommon1d6
Rat-Catcher Trident11Uncommon1d8