Item: Injection Spear

TypeWeapon
Level0
Rarity
Uncommon
CategoryMartial
GroupSpear
Damage1d8 piercing
Price3 gp
UsageHeld in two hands
PublicationPathfinder Guns & Gears

A hollow receptacle inside this spear's head can store a single dose of poison. A sliding trigger along the spear's shaft can inject the loaded poison into a damaged target.


Trait Effects

Injection: This weapon can be filled with an injury poison. Immediately after a successful attack with the weapon, you can inject the target with the loaded poison with a single Interact action. Refilling the weapon with a new substance requires three Interact actions, and uses both hands.

Reach: This weapon can be used to attack enemies up to 10 feet away instead of only adjacent enemies. For creatures with reach, the weapon increases their reach by 5 feet.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Spear: The weapon pierces the target, weakening its attacks. The target is clumsy 1 until the start of your next turn.


Related Items

NameLevelRarityDamage
Breaching Pike-Uncommon1d6
Dancer's Spear-Common1d6
Elven Branched Spear-Uncommon1d6
Gill Hook-Uncommon1d10
Lance-Common1d8
Alicorn Lance5Uncommon1d8
Cavalry Commander's Lance6Uncommon1d8
Grounding Spike10Uncommon1d6
Lance of Sun's Radiance11Rare1d8
Knight Captain's Lance13Uncommon1d8
Radiant Lance15Uncommon1d8
Dueling Spear-Uncommon1d8
Filcher's Fork-Uncommon1d4
Trident-Common1d8
War Lance-Uncommon1d8
Fighter's Fork3Common1d8
Tiger Fork5Uncommon1d8
Devil's Trident9Unique1d8
Rat-Catcher Trident11Uncommon1d8
Asp Coil-Uncommon1d6