Item: Knight Captain's Lance
The appearance of this beautifully crafted +2 disrupting greater striking lance changes to match the armor of its wielder. It has a cloth flag attached behind the lance point that displays whatever heraldry the wielder wishes.
If a cavalier with the Cavalier's Banner feat takes the knight captain's lance, it instead automatically displays the banner of their pledge.
Activate R Interact
Trigger Your attack roll with the knight captain's lance is a critical success
Effect You raise the lance, inspiring those around you. Allies within 30 feet that can see you receive a +1 status bonus to their attack rolls and damage rolls for 1 round.
Trait Effects
Deadly: On a critical hit, the weapon adds a weapon damage die of the listed size. Roll this after doubling the weapon’s damage. This increases to two dice if the weapon has a _greater striking rune_ and three dice if the weapon has a _major striking rune_. For instance, a rapier with a _greater striking rune_ deals 2d8 extra piercing damage on a critical hit. An ability that changes the size of the weapon’s normal damage dice doesn’t change the size of its deadly die.
Divine: This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.
Jousting: The weapon is suited for mounted combat with a harness or similar means. When mounted, if you moved at least 10 feet on the action before your attack, add a circumstance bonus to damage for that attack equal to the number of damage dice for the weapon. In addition, while mounted, you can wield the weapon in one hand, changing the damage die to the listed value. As a part of your action to Mount a creature, you can switch your grip on a jousting weapon to one-handed. After that, changing your grip takes the same actions described on page 268. If you dismount while wielding a jousting weapon onehanded, you can switch to using two hands as part of that action if you have a hand free at that point. If not, you’ll still be holding the weapon in one hand, but not wielding it.
Reach: This weapon can be used to attack enemies up to 10 feet away instead of only adjacent enemies. For creatures with reach, the weapon increases their reach by 5 feet.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Spear: The weapon pierces the target, weakening its attacks. The target is clumsy 1 until the start of your next turn.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Radiant Lance | 15 | Uncommon | 1d8 |
| Lance of Sun's Radiance | 11 | Rare | 1d8 |
| Cavalry Commander's Lance | 6 | Uncommon | 1d8 |
| Alicorn Lance | 5 | Uncommon | 1d8 |
| Lance | - | Common | 1d8 |
| Blast Lance (Greater) | 8 | Uncommon | 1d8 |
| Blast Lance | 4 | Uncommon | 1d8 |
| Elven Branched Spear | - | Uncommon | 1d6 |
| War Lance | - | Uncommon | 1d8 |
| Grounding Spike | 10 | Uncommon | 1d6 |
| Breaching Pike | - | Uncommon | 1d6 |
| Dancer's Spear | - | Common | 1d6 |
| Gill Hook | - | Uncommon | 1d10 |
| Injection Spear | - | Uncommon | 1d8 |
| Whisperer of Souls | 28 | Unique | 1d8 |
| Frost Fair Yanyuedao | 14 | Unique | 1d8 |
| Glaive of the Artist | 14 | Uncommon | 1d8 |
| Gravedigger's Call | 12 | Common | 1d8 |
| Songbird's Brush | 14 | Rare | 1d8 |
| Rat-Catcher Trident | 11 | Uncommon | 1d8 |