Item: Warmaster's Baton (Greater)
This double-ended silver baton functions as a mundane silver mace. Its shining surface glimmers in the light, making it easy to signal and inspire troops.
Activate—Rally Forth F (concentrate)
Frequency once per hour
Trigger An enemy triggers a reaction from a troop you're currently commanding, but that troop has already used its reaction this turn
Effect The troop under your command gains a second reaction that they must immediately use against the triggering enemy.
Trait Effects
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Shove: You can use this weapon to Shove with the Athletics skill even if you don’t have a free hand. This uses the weapon’s reach (if different from your own) and adds the weapon’s item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Shove using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Club: You knock the target away from you up to 10 feet. This is forced movement.
Related Items
| Name | Level | Rarity | Price | Damage |
|---|---|---|---|---|
| Black Scorpion Stingmace | 15 | Uncommon | 6250 gp | 1d6 |
| General's Word | 14 | Uncommon | 4500 gp | 1d6 |
| Warmaster's Baton | 10 | Rare | 850 gp | 1d6 |
| Chaplain's Cudgel | 9 | Common | 650 gp | 1d6 |
| Auspicious Scepter | 5 | Common | 150 gp | 1d6 |
| Wandmender | 9 | Common | 700 gp | 1d6 |
| Mace | - | Common | 1 gp | 1d6 |
| Sonic Tuning Mace (Greater) | 13 | Common | 3000 gp | 1d4 |
| Sonic Tuning Mace | 9 | Common | 700 gp | 1d4 |
| Atmospheric Staff (Major) | 16 | Uncommon | 8900 gp | 1d4 |
| Continuum Staff | 16 | Uncommon | 9500 gp | 1d4 |
| Lyrakien Staff (Major) | 16 | Common | 8600 gp | 1d4 |
| Spellstriker Staff (Major) | 16 | Common | 8500 gp | 1d4 |
| Staff of Arcane Might (Greater) | 16 | Rare | 10000 gp | 1d4 |
| Staff of Encroaching Shadows (Major) | 16 | Uncommon | 9100 gp | 1d4 |
| Staff of Final Rest (Major) | 16 | Uncommon | 9000 gp | 1d4 |
| Staff of Healing (True) | 16 | Common | 9200 gp | 1d4 |
| Staff of Impossible Visions (Major) | 16 | Uncommon | 10000 gp | 1d4 |
| Staff of Power | 16 | Rare | 10000 gp | 1d4 |
| Staff of the Black Desert (Greater) | 16 | Uncommon | 9500 gp | 1d4 |