Item: Warmaster's Baton (Greater)

TypeWeapon
Level16
Rarity
Rare
Base ItemMace
CategorySimple
GroupClub
Damage1d6 bludgeoning
Price8500 gp
UsageHeld in one hand
PublicationPathfinder Adventure Path: Hell's DestinyRemaster

This double-ended silver baton functions as a mundane silver mace. Its shining surface glimmers in the light, making it easy to signal and inspire troops.


Activate—Rally Forth F (concentrate)

Frequency once per hour

Trigger An enemy triggers a reaction from a troop you're currently commanding, but that troop has already used its reaction this turn


Effect The troop under your command gains a second reaction that they must immediately use against the triggering enemy.


Trait Effects

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Shove: You can use this weapon to Shove with the Athletics skill even if you don’t have a free hand. This uses the weapon’s reach (if different from your own) and adds the weapon’s item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Shove using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Club: You knock the target away from you up to 10 feet. This is forced movement.


Related Items

NameLevelRarityPriceDamage
Black Scorpion Stingmace15Uncommon6250 gp1d6
General's Word14Uncommon4500 gp1d6
Warmaster's Baton10Rare850 gp1d6
Chaplain's Cudgel9Common650 gp1d6
Auspicious Scepter5Common150 gp1d6
Wandmender9Common700 gp1d6
Mace-Common1 gp1d6
Sonic Tuning Mace (Greater)13Common3000 gp1d4
Sonic Tuning Mace9Common700 gp1d4
Atmospheric Staff (Major)16Uncommon8900 gp1d4
Continuum Staff16Uncommon9500 gp1d4
Lyrakien Staff (Major)16Common8600 gp1d4
Spellstriker Staff (Major)16Common8500 gp1d4
Staff of Arcane Might (Greater)16Rare10000 gp1d4
Staff of Encroaching Shadows (Major)16Uncommon9100 gp1d4
Staff of Final Rest (Major)16Uncommon9000 gp1d4
Staff of Healing (True)16Common9200 gp1d4
Staff of Impossible Visions (Major)16Uncommon10000 gp1d4
Staff of Power16Rare10000 gp1d4
Staff of the Black Desert (Greater)16Uncommon9500 gp1d4