Spell: Confound the Eye and Confuse the Mind

TypeRitual
Rank1
Rarity
Uncommon
Traits
Cast1 hour
Costcostumes, props,a nd reagents, plus cloth worth a total value of 10 gp x the target's level
Primary CheckOccultism (trained)
Secondary Casters1
Secondary ChecksDeception, Performance, Occultism, or Thievery
Range10 feet
Targets1 creature of a level no greater than double the ritual's rank who can cast spells
Duration1 day
PublicationPathfinder Impossible MagicRemaster

With a flash, you obscure spellcasting to confound observers. The sleight of hand disguises one spell as another, augmented by costumes and props that lean into the viewer's assumption. A crooked hat and wand might make a druid appear to be a wizard, while a crown of leaves lets a wizard to slide into the druid's role.


Critical Success For the duration, all spells the target casts appears as another spell of their choice that is the same rank but of any tradition. This does not change the spells' effects. Creatures that attempt to Recognize Spell must attempt a Will save (against the target's spell DC), even if they would automatically identify the spell normally. On a failure, they do not Recognize the Spell.

Success As critical success, but it only affects the next spell the target casts of the chosen magical tradition.

Failure Despite your chicanery, the target's magic remains recognizable.

Critical Failure The ritual fails and transforms the target's spellcasting to a louder, brighter, and more attention-grabbing version for 1 week.


Related Spells