Item: Spellstrike Ammunition (Type IX)
Ammunition any
Activate 2 Cast a Spell
Mystic patterns create a magic reservoir within this ammunition. You activate spellstrike ammunition by Casting a Spell into the ammunition. The spell must be of a spell rank the ammunition can hold, and the spell must be able to target a creature other than the caster. A creature hit by activated spellstrike ammunition is targeted by the spell. If the creature isn't a valid target for the spell, the spell is lost.
The ammunition affects only the target hit, even if the spell would normally affect more than one target. If the spell requires a spell attack roll, use the result of your ranged attack roll with the ammunition to determine the degree of success of the spell. If the spell requires a saving throw, the target attempts the save against your spell DC. Combine the Strike and spell's damage for the purpose of resistances and weaknesses.
The maximum rank of spell the ammunition can hold determines its item level and Price.
Maximum Spell Rank 10th
Trait Effects
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Related Items
| Name | Level | Rarity | Price |
|---|---|---|---|
| Spell Echo Shot | 19 | Common | 5500 gp |
| Awakened Adamantine Shot | 18 | Uncommon | 3500 gp |
| Depth Charge VII | 18 | Common | 3200 gp |
| Godrending Ammunition (Greater) | 18 | Rare | 3300 gp |
| Awakened Cold Iron Shot | 17 | Uncommon | 2300 gp |
| Awakened Silver Shot | 17 | Uncommon | 2300 gp |
| Black Tendril Shot (Greater) | 17 | Common | 2160 gp |
| Magnetic Shot (Greater) | 17 | Common | 2200 gp |
| Meteor Shot (Major) | 17 | Uncommon | 3000 gp |
| Spellstrike Ammunition (Type VIII) | 17 | Common | 3000 gp |
| Depth Charge VI | 16 | Common | 1500 gp |
| Golden-Cased Bullet (Major) | 16 | Uncommon | 2000 gp |
| Magekiller Bullet | 16 | Uncommon | 1500 gp |
| Weapon Shot (Major) | 16 | Common | 2000 gp |
| Big Rock Bullet (Major) | 15 | Uncommon | 1150 gp |
| Disintegration Bolt | 15 | Uncommon | 1300 gp |
| Garrote Bolt | 15 | Uncommon | 1200 gp |
| Garrote Shot | 15 | Common | 1200 gp |
| Spellstrike Ammunition (Type VII) | 15 | Common | 1300 gp |
| Stone Bullet | 15 | Common | 1300 gp |