Item: Garrote Shot
Ammunition any
Activate 1 (concentrate)
Wiry designs mark the silvery coating on a garrote shot. When the activated ammunition hits a target, it transforms into a silvery garrote that wraps around one of the target's appendages, dealing 2d12 persistent,slashing. On a critical hit, it wraps around the target's throat if it has one, and the target can't breathe until the persistent damage ends. If the persistent damage kills the target, the garrote severs the appendage it's wrapped around.
Trait Effects
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Big Rock Bullet (Major) | 15 | Uncommon |
| Disintegration Bolt | 15 | Uncommon |
| Garrote Bolt | 15 | Uncommon |
| Spellstrike Ammunition (Type VII) | 15 | Common |
| Stone Bullet | 15 | Common |
| Transposition Ammunition (Greater) | 15 | Uncommon |
| Burrowing Bolt (Greater) | 14 | Common |
| Conduit Shot (Greater) | 14 | Common |
| Depth Charge V | 14 | Common |
| Depth Charge VI | 16 | Common |
| Dreaming Round | 14 | Uncommon |
| Golden-Cased Bullet (Major) | 16 | Uncommon |
| Starshot Arrow (Greater) | 14 | Rare |
| Weapon Shot (Major) | 16 | Common |
| Awakened Cold Iron Shot | 17 | Uncommon |
| Awakened Silver Shot | 17 | Uncommon |
| Black Tendril Shot (Greater) | 17 | Common |
| Explosive Ammunition (Greater) | 13 | Common |
| Godrending Ammunition | 13 | Rare |
| Magnetic Shot (Greater) | 17 | Common |