Item: Conduit Shot (Greater)
Ammunition any
Activate 1 command
Fine lines of djezet sparkle in conduit shot. When you Activate it, you name up to four creatures, in addition to you, that the ammunition's magic works for. When a conduit shot hits a target, which can be a square, it remains intact. It moves with a creature it struck, unless the GM determines otherwise, until that creature regains any Hit Points. If it doesn't stick to the target, the active ammunition instead falls into the target's space, remaining active.
If you or one of the four selected creatures include the ammunition in the area of a spell that is 7th rank or lower; has an area of a burst, cone, or line; and does not have a duration, the djezet in the ammunition flares in striations of red light, increasing the area of that spell. Add 5 feet to the radius of a burst that has a radius of at least 10 feet or to the length of a cone or line normally 15 feet long or smaller. For a larger cone or line, add 10 feet to the length. These increases are based on the spell's original area, ignoring any increases due to other effects, such as the Widen Spell feat. Increasing a spell's area destroys the ammunition, which otherwise remains active for 1 minute.
Trait Effects
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Related Items
| Name | Level | Rarity | Price |
|---|---|---|---|
| Burrowing Bolt (Greater) | 14 | Common | 650 gp |
| Depth Charge V | 14 | Common | 660 gp |
| Dreaming Round | 14 | Uncommon | 900 gp |
| Starshot Arrow (Greater) | 14 | Rare | 800 gp |
| Big Rock Bullet (Major) | 15 | Uncommon | 1150 gp |
| Disintegration Bolt | 15 | Uncommon | 1300 gp |
| Explosive Ammunition (Greater) | 13 | Common | 520 gp |
| Garrote Bolt | 15 | Uncommon | 1200 gp |
| Garrote Shot | 15 | Common | 1200 gp |
| Godrending Ammunition | 13 | Rare | 440 gp |
| Rattling Bolt (Greater) | 13 | Uncommon | 425 gp |
| Singularity Ammunition | 13 | Uncommon | 550 gp |
| Spellstrike Ammunition (Type VI) | 13 | Common | 600 gp |
| Spellstrike Ammunition (Type VII) | 15 | Common | 1300 gp |
| Stone Bullet | 15 | Common | 1300 gp |
| Transposition Ammunition (Greater) | 15 | Uncommon | 1250 gp |
| Black Tendril Shot (Moderate) | 12 | Common | 360 gp |
| Depth Charge IV | 12 | Common | 330 gp |
| Depth Charge VI | 16 | Common | 1500 gp |
| Dimension Shot | 12 | Common | 360 gp |