Item: Singularity Ammunition
Ammunition Any
Activate 1 Interact
Singularity ammunition seems to pull in the light around it, swirling along the surface in a misty pattern. An activated singularity arrow creates a strong gravitational force, centered on the creature hit. All creatures in a 10-foot emanation from the target must succeed at a DC 30 Fortitude save or be pulled 5 feet closer to the target. The singularity then explodes, dealing 7d12 bludgeoning damage to the original target and all creatures in a 5-foot emanation (DC 28 Basic Reflex).
Trait Effects
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
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| Name | Level | Rarity | Price |
|---|---|---|---|
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| Escalation Ammunition | 12 | Common | 400 gp |
| Magnetic Shot (Moderate) | 12 | Common | 360 gp |
| Meteor Shot (Greater) | 12 | Uncommon | 400 gp |
| Penetrating Ammunition | 12 | Common | 400 gp |
| Shatterpoint Ammunition (Major) | 12 | Common | 400 gp |
| Starshot Arrow (Greater) | 14 | Rare | 800 gp |
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| Weapon Shot (Greater) | 12 | Common | 400 gp |