Item: Penetrating Ammunition
Ammunition arrow, bolt
Activate A (manipulate)
This ammunition has a slender shape and a viciously pointed tip. When you activate and shoot penetrating ammunition, the Strike takes the shape of a 60-foot line originating from you.
Roll one attack roll and compare the result to the AC of each target in the line. The ammunition ignores up to 10 of a target's resistance, and it can penetrate walls up to 1 foot thick with Hardness 10 or less. Each target that takes damage from this ammunition also takes 1d6 bleed.
If your attack roll result is a natural 20, you improve your degree of success only against the first target in the line, but you can still score a critical hit on other targets if your result exceeds their AC by 10 or more.
If you have access to your bow's critical specialization effect, penetrating ammunition applies that effect only against a target in the last square of the line.
Trait Effects
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Related Items
| Name | Level | Rarity | Price |
|---|---|---|---|
| Black Tendril Shot (Moderate) | 12 | Common | 360 gp |
| Depth Charge IV | 12 | Common | 330 gp |
| Dimension Shot | 12 | Common | 360 gp |
| Disruption Ammunition (Greater) | 12 | Common | 400 gp |
| Escalation Ammunition | 12 | Common | 400 gp |
| Magnetic Shot (Moderate) | 12 | Common | 360 gp |
| Meteor Shot (Greater) | 12 | Uncommon | 400 gp |
| Shatterpoint Ammunition (Major) | 12 | Common | 400 gp |
| Stonethroat Ammunition | 12 | Uncommon | 325 gp |
| Weapon Shot (Greater) | 12 | Common | 400 gp |
| Big Rock Bullet (Greater) | 11 | Uncommon | 250 gp |
| Explosive Ammunition (Greater) | 13 | Common | 520 gp |
| Godrending Ammunition | 13 | Rare | 440 gp |
| Juxtaposition Ammunition | 11 | Uncommon | 225 gp |
| Mindlock Shot | 11 | Common | 250 gp |
| Rattling Bolt (Greater) | 13 | Uncommon | 425 gp |
| Resonating Ammunition | 11 | Common | 300 gp |
| Silencing Shot | 11 | Common | 300 gp |
| Singularity Ammunition | 13 | Uncommon | 550 gp |
| Spellstrike Ammunition (Type V) | 11 | Common | 300 gp |