Item: Juxtaposition Ammunition
Ammunition any
Activate 1 Interact
Juxtaposition ammunition quivers with anticipation, as if the projectile wishes to constantly be in motion. When an activated juxtaposition ammunition hits a creature, it doesn't deal the Strike's normal damage. Instead, the target must succeed at a DC 28 Will save or be teleported to a safe, unoccupied square of your choice within 60 feet of its original position and within the weapon's first range increment. On a critical failure, the target is also Sickened 1 from the gut-wrenching sensation of sudden movement. Any relocation from the juxtaposition ammunition is forced movement.
Trait Effects
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Related Items
| Name | Level | Rarity | Price |
|---|---|---|---|
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| Feather Token (Swan Boat) (Ammunition) | 10 | Common | 152 gp |
| Golden-Cased Bullet (Greater) | 10 | Uncommon | 200 gp |
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| Meteor Shot (Greater) | 12 | Uncommon | 400 gp |
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| Shatterpoint Ammunition (Major) | 12 | Common | 400 gp |
| Stepping Stone Shot (Greater) | 10 | Uncommon | 185 gp |