Item: Juxtaposition Ammunition
Ammunition any
Activate 1 Interact
Juxtaposition ammunition quivers with anticipation, as if the projectile wishes to constantly be in motion. When an activated juxtaposition ammunition hits a creature, it doesn't deal the Strike's normal damage. Instead, the target must succeed at a DC 28 Will save or be teleported to a safe, unoccupied square of your choice within 60 feet of its original position and within the weapon's first range increment. On a critical failure, the target is also Sickened 1 from the gut-wrenching sensation of sudden movement. Any relocation from the juxtaposition ammunition is forced movement.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Big Rock Bullet (Greater) | 11 | Uncommon |
| Mindlock Shot | 11 | Common |
| Resonating Ammunition | 11 | Common |
| Silencing Shot | 11 | Common |
| Spellstrike Ammunition (Type V) | 11 | Common |
| Black Tendril Shot (Moderate) | 12 | Common |
| Conduit Shot (Moderate) | 10 | Common |
| Depth Charge III | 10 | Common |
| Depth Charge IV | 12 | Common |
| Dimension Shot | 12 | Common |
| Feather Token (Swan Boat) (Ammunition) | 10 | Common |
| Golden-Cased Bullet (Greater) | 10 | Uncommon |
| Magnetic Shot (Moderate) | 12 | Common |
| Meteor Shot (Greater) | 12 | Uncommon |
| Penetrating Ammunition | 12 | Common |
| Stepping Stone Shot (Greater) | 10 | Uncommon |
| Stonethroat Ammunition | 12 | Uncommon |
| Weapon Shot (Greater) | 12 | Common |
| Weapon Shot (Moderate) | 10 | Common |
| Corpsecaller Round | 9 | Uncommon |