Item: Conduit Shot (Moderate)
Ammunition any
Activate 1 (concentrate)
Fine lines of djezet sparkle in conduit shot. When you Activate it, you name up to four creatures, in addition to you, that the ammunition's magic works for. When a conduit shot hits a target, which can be a square, it remains intact. It moves with a creature it struck, unless the GM determines otherwise, until that creature regains any Hit Points. If it doesn't stick to the target, the active ammunition instead falls into the target's space, remaining active.
If you or one of the four selected creatures include the ammunition in the area of a spell that is 5th rank or lower; has an area of a burst, cone, or line; and does not have a duration, the djezet in the ammunition flares in striations of red light, increasing the area of that spell. Add 5 feet to the radius of a burst that has a radius of at least 10 feet or to the length of a cone or line normally 15 feet long or smaller. For a larger cone or line, add 10 feet to the length. These increases are based on the spell's original area, ignoring any increases due to other effects, such as the Widen Spell feat. Increasing a spell's area destroys the ammunition, which otherwise remains active for 1 minute.
Trait Effects
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
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|---|---|---|---|
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| Mindlock Shot | 11 | Common | 250 gp |
| Resonating Ammunition | 11 | Common | 300 gp |
| Silencing Ammunition | 9 | Uncommon | 125 gp |
| Silencing Shot | 11 | Common | 300 gp |
| Spellstrike Ammunition (Type IV) | 9 | Common | 150 gp |
| Spellstrike Ammunition (Type V) | 11 | Common | 300 gp |
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| Black Tendril Shot (Moderate) | 12 | Common | 360 gp |