Item: Explosive Ammunition
Ammunition any
Activate A (manipulate)
This piece of ammunition is coated in gritty black soot. When activated explosive ammunition hits a target, the missile explodes in a 10-foot burst, dealing 6d6 fire damage to each creature in the area (including the target). Each creature must attempt a DC 25 Basic Reflex save.
Trait Effects
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Fire: Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire. Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures. Unprotected wood, paper, cloth, and other flammable materials catch fire almost immediately, and creatures wearing unprotected flammable clothing catch fire, typically taking 1d6 persistent fire damage. Extraplanar creatures take moderate environmental fire damage at the end of each round (sometimes minor environmental damage in safer areas, or major or massive damage in even more fiery areas). Ice creatures are extremely uncomfortable on a fire plane, assuming they don’t outright melt in the heat.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Related Items
| Name | Level | Rarity | Price |
|---|---|---|---|
| Meteor Shot | 7 | Uncommon | 70 gp |
| Meteor Shot (Greater) | 12 | Uncommon | 400 gp |
| Explosive Ammunition (Greater) | 13 | Common | 520 gp |
| Meteor Shot (Major) | 17 | Uncommon | 3000 gp |
| Corpsecaller Round | 9 | Uncommon | 130 gp |
| Enfilading Arrow | 9 | Uncommon | 125 gp |
| Silencing Ammunition | 9 | Uncommon | 125 gp |
| Spellstrike Ammunition (Type IV) | 9 | Common | 150 gp |
| Storm Arrow | 9 | Common | 130 gp |
| Transposition Ammunition | 9 | Uncommon | 125 gp |
| Conduit Shot (Moderate) | 10 | Common | 200 gp |
| Depth Charge III | 10 | Common | 165 gp |
| Extinguishing Ball | 8 | Common | 75 gp |
| Feather Token (Swan Boat) (Ammunition) | 10 | Common | 152 gp |
| Feather Token (Tree) (Ammunition) | 8 | Common | 76 gp |
| Golden-Cased Bullet (Greater) | 10 | Uncommon | 200 gp |
| Gravebane Ammunition (Greater) | 10 | Common | 175 gp |
| Sanguine Ammunition | 8 | Rare | 75 gp |
| Scouting Arrow | 8 | Common | 85 gp |
| Shatterpoint Ammunition (Greater) | 8 | Common | 95 gp |