Item: Mindlock Shot
Ammunition any
Activate 2 (concentrate)
Mindlock shot is made of luminous ectoplasm in a crystalline form. When you command this ammunition, you pick a Stride or Strike. If you hit a creature with the ammunition, it falls under a mental effect that makes it use its first action on its next turn to take the action you picked. It chooses exactly how to use that action, and if you choose Stride, the target can Step if doing so is beneficial for it. On a critical hit, the target must use its next 2 actions to do as you chose, within the same parameters.
Trait Effects
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Related Items
| Name | Level | Rarity | Price |
|---|---|---|---|
| Big Rock Bullet (Greater) | 11 | Uncommon | 250 gp |
| Juxtaposition Ammunition | 11 | Uncommon | 225 gp |
| Resonating Ammunition | 11 | Common | 300 gp |
| Silencing Shot | 11 | Common | 300 gp |
| Spellstrike Ammunition (Type V) | 11 | Common | 300 gp |
| Black Tendril Shot (Moderate) | 12 | Common | 360 gp |
| Conduit Shot (Moderate) | 10 | Common | 200 gp |
| Depth Charge III | 10 | Common | 165 gp |
| Depth Charge IV | 12 | Common | 330 gp |
| Dimension Shot | 12 | Common | 360 gp |
| Disruption Ammunition (Greater) | 12 | Common | 400 gp |
| Escalation Ammunition | 12 | Common | 400 gp |
| Feather Token (Swan Boat) (Ammunition) | 10 | Common | 152 gp |
| Golden-Cased Bullet (Greater) | 10 | Uncommon | 200 gp |
| Gravebane Ammunition (Greater) | 10 | Common | 175 gp |
| Magnetic Shot (Moderate) | 12 | Common | 360 gp |
| Meteor Shot (Greater) | 12 | Uncommon | 400 gp |
| Penetrating Ammunition | 12 | Common | 400 gp |
| Shatterpoint Ammunition (Major) | 12 | Common | 400 gp |
| Stepping Stone Shot (Greater) | 10 | Uncommon | 185 gp |