Item: Escalation Ammunition

TypeAmmo
Level12
Rarity
Common
Price400 gp
PublicationPathfinder Impossible MagicRemaster

Ammunition any

Activate 1 (manipulate)


Malevolent arcane energy leaks from within escalation ammunition, sizzling with barely Restrained contempt. When activated escalation ammunition hits a target, the target must attempt a DC 30 Fortitude save. On a failure, the target rolls the next saving throw it attempts within the next minute against a spell or magical effect twice and takes the worse result.


Trait Effects

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Misfortune: A misfortune effect detrimentally alters how you roll your dice. You can never have more than one misfortune effect alter a single roll. If multiple misfortune effects would apply, the GM decides which is worse and applies it. If a fortune effect and a misfortune effect would apply to the same roll, the two cancel each other out, and you roll normally.


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