Item: Magnetic Shot (Moderate)
Ammunition any
Activate 1 (concentrate)
Shiny gray metal that slightly thrums when touched makes up the metal parts of a magnetic shot. When activated, the shot is more effective against a target wearing metal armor or made of metal. The activated ammunition grants a +1 circumstance bonus to attack rolls against such targets. Due to magnetic acceleration, the ammunition deals three additional weapon damage dice and is deadly d10.
Trait Effects
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Black Tendril Shot (Moderate) | 12 | Common |
| Depth Charge IV | 12 | Common |
| Dimension Shot | 12 | Common |
| Meteor Shot (Greater) | 12 | Uncommon |
| Penetrating Ammunition | 12 | Common |
| Stonethroat Ammunition | 12 | Uncommon |
| Weapon Shot (Greater) | 12 | Common |
| Big Rock Bullet (Greater) | 11 | Uncommon |
| Explosive Ammunition (Greater) | 13 | Common |
| Godrending Ammunition | 13 | Rare |
| Juxtaposition Ammunition | 11 | Uncommon |
| Mindlock Shot | 11 | Common |
| Rattling Bolt (Greater) | 13 | Uncommon |
| Resonating Ammunition | 11 | Common |
| Silencing Shot | 11 | Common |
| Singularity Ammunition | 13 | Uncommon |
| Spellstrike Ammunition (Type V) | 11 | Common |
| Spellstrike Ammunition (Type VI) | 13 | Common |
| Burrowing Bolt (Greater) | 14 | Common |
| Conduit Shot (Greater) | 14 | Common |