Item: Weapon Shot (Greater)
Ammunition any
The body of a weapon shot is translucent and filled with quicksilver. It imparts its magic to the weapon used to fire it or it summons a translucent weapon, made of force, to fire it. It's a favorite of killers and sharpshooters who need just one shot in a situation where carrying ammunition is easier than carrying a weapon.
Activate 1 (concentrate)
Effect For the Strike with which you consume the ammunition, the weapon is a +2 greater striking weapon, instead of those of the weapon firing it.
Activate 2 (concentrate, manipulate)
Effect A ghostly weapon made of force appears, wielded by you and loaded with the weapon shot you activated. The conjured weapon sublimates into motes of briefly luminous dust if the weapon shot deactivates without you using it or just after you use the activated shot. For the Strike with which it functions, the weapon is a +2 greater striking weapon.
Trait Effects
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Related Items
| Name | Level | Rarity | Price |
|---|---|---|---|
| Black Tendril Shot (Moderate) | 12 | Common | 360 gp |
| Depth Charge IV | 12 | Common | 330 gp |
| Dimension Shot | 12 | Common | 360 gp |
| Disruption Ammunition (Greater) | 12 | Common | 400 gp |
| Escalation Ammunition | 12 | Common | 400 gp |
| Magnetic Shot (Moderate) | 12 | Common | 360 gp |
| Meteor Shot (Greater) | 12 | Uncommon | 400 gp |
| Penetrating Ammunition | 12 | Common | 400 gp |
| Shatterpoint Ammunition (Major) | 12 | Common | 400 gp |
| Stonethroat Ammunition | 12 | Uncommon | 325 gp |
| Big Rock Bullet (Greater) | 11 | Uncommon | 250 gp |
| Explosive Ammunition (Greater) | 13 | Common | 520 gp |
| Godrending Ammunition | 13 | Rare | 440 gp |
| Juxtaposition Ammunition | 11 | Uncommon | 225 gp |
| Mindlock Shot | 11 | Common | 250 gp |
| Rattling Bolt (Greater) | 13 | Uncommon | 425 gp |
| Resonating Ammunition | 11 | Common | 300 gp |
| Silencing Shot | 11 | Common | 300 gp |
| Singularity Ammunition | 13 | Uncommon | 550 gp |
| Spellstrike Ammunition (Type V) | 11 | Common | 300 gp |