Item: Godrending Ammunition
Embedded in this piece of ammunition is a shining sliver of a warshard. When an activated godrending ammunition hits a target, the body of the struck creature attempts to tear itself apart, causing nauseating pain. Instead of its normal damage, the ammunition deals 10d8 slashing damage. The target can attempt a DC 30 Fortitude saving throw; it takes a –2 circumstance penalty to this save if the Strike was a critical hit.
Critical Success The foe takes the normal damage from the ammunition, instead of the 10d8 slashing damage.
Success The foe takes half damage.
Failure The foe takes full damage and is Sickened 1.
Critical Failure The foe takes double damage and is Sickened 2. A creature reduced to 0 HP from this damage is ripped limb from limb, and it instantly dies; its gear remains.
Trait Effects
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Related Items
| Name | Level | Rarity | Price |
|---|---|---|---|
| Explosive Ammunition (Greater) | 13 | Common | 520 gp |
| Rattling Bolt (Greater) | 13 | Uncommon | 425 gp |
| Singularity Ammunition | 13 | Uncommon | 550 gp |
| Spellstrike Ammunition (Type VI) | 13 | Common | 600 gp |
| Black Tendril Shot (Moderate) | 12 | Common | 360 gp |
| Burrowing Bolt (Greater) | 14 | Common | 650 gp |
| Conduit Shot (Greater) | 14 | Common | 600 gp |
| Depth Charge IV | 12 | Common | 330 gp |
| Depth Charge V | 14 | Common | 660 gp |
| Dimension Shot | 12 | Common | 360 gp |
| Disruption Ammunition (Greater) | 12 | Common | 400 gp |
| Dreaming Round | 14 | Uncommon | 900 gp |
| Escalation Ammunition | 12 | Common | 400 gp |
| Magnetic Shot (Moderate) | 12 | Common | 360 gp |
| Meteor Shot (Greater) | 12 | Uncommon | 400 gp |
| Penetrating Ammunition | 12 | Common | 400 gp |
| Shatterpoint Ammunition (Major) | 12 | Common | 400 gp |
| Starshot Arrow (Greater) | 14 | Rare | 800 gp |
| Stonethroat Ammunition | 12 | Uncommon | 325 gp |
| Weapon Shot (Greater) | 12 | Common | 400 gp |