Item: Black Tendril Shot (Moderate)
Ammunition any
Activate 1 (concentrate)
A glistening, tar-like substance that's displeasing to the touch coats a black tendril shot. When the activated ammunition hits a target, it exudes tendrils that encase the target, which must attempt a DC 31 Fortitude saving throw. The ammunition's effects last until the target Escapes.
Critical Success The target is unaffected.
Success The target is Slowed 1 but gains a +2 circumstance bonus to Escape the ammunition's effect.
Failure The target is slowed 1.
Critical Failure The target is Slowed 2.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Depth Charge IV | 12 | Common |
| Dimension Shot | 12 | Common |
| Magnetic Shot (Moderate) | 12 | Common |
| Meteor Shot (Greater) | 12 | Uncommon |
| Penetrating Ammunition | 12 | Common |
| Stonethroat Ammunition | 12 | Uncommon |
| Weapon Shot (Greater) | 12 | Common |
| Big Rock Bullet (Greater) | 11 | Uncommon |
| Explosive Ammunition (Greater) | 13 | Common |
| Godrending Ammunition | 13 | Rare |
| Juxtaposition Ammunition | 11 | Uncommon |
| Mindlock Shot | 11 | Common |
| Rattling Bolt (Greater) | 13 | Uncommon |
| Resonating Ammunition | 11 | Common |
| Silencing Shot | 11 | Common |
| Singularity Ammunition | 13 | Uncommon |
| Spellstrike Ammunition (Type V) | 11 | Common |
| Spellstrike Ammunition (Type VI) | 13 | Common |
| Burrowing Bolt (Greater) | 14 | Common |
| Conduit Shot (Greater) | 14 | Common |