Item: Burrowing Bolt (Greater)
Ammunition arrow, bolt
Activate 1 (manipulate)
These arrows have tips grooved like a drill bit and angled fletching, causing them to spin quickly about their shaft when fired. When striking a structure or object of Hardness 18 or less within your first range increment, an activated burrowing bolt tunnels into the surface silently and leaves a hole behind it, burrowing through up to 10 feet of material before magically vanishing.
Trait Effects
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Conduit Shot (Greater) | 14 | Common |
| Depth Charge V | 14 | Common |
| Dreaming Round | 14 | Uncommon |
| Starshot Arrow (Greater) | 14 | Rare |
| Big Rock Bullet (Major) | 15 | Uncommon |
| Disintegration Bolt | 15 | Uncommon |
| Explosive Ammunition (Greater) | 13 | Common |
| Garrote Bolt | 15 | Uncommon |
| Garrote Shot | 15 | Common |
| Godrending Ammunition | 13 | Rare |
| Rattling Bolt (Greater) | 13 | Uncommon |
| Singularity Ammunition | 13 | Uncommon |
| Spellstrike Ammunition (Type VI) | 13 | Common |
| Spellstrike Ammunition (Type VII) | 15 | Common |
| Stone Bullet | 15 | Common |
| Transposition Ammunition (Greater) | 15 | Uncommon |
| Black Tendril Shot (Moderate) | 12 | Common |
| Depth Charge IV | 12 | Common |
| Depth Charge VI | 16 | Common |
| Dimension Shot | 12 | Common |