Item: Big Rock Bullet (Major)
Ammunition sling bullet
Activate 1 Interact
A big rock bullet is a sling bullet made of heavy granite, but each piece of ammunition feels much more dense than it appears. When activated, a big rock bullet transforms into a giant rock just before hitting the target. The target takes 12d6 bludgeoning damage on a successful hit. Even on a failed attack roll (but not a critical failure), the target takes 6d6 bludgeoning damage. Creatures with the Catch Rock reaction can use it against a big rock bullet.
Trait Effects
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Earth: Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a connection to magical earth. These planes are mostly solid. Travelers arriving upon an earth plane risk suffocation if they don’t reach a cavern or some other air pocket within the plane’s solid matter. Creatures who can’t burrow are entombed in the plane’s substance and must attempt to dig their way toward an air pocket. Air creatures are ill at ease, as they rarely have the space to move freely through even the loftiest warrens.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Related Items
| Name | Level | Rarity | Price |
|---|---|---|---|
| Big Rock Bullet (Greater) | 11 | Uncommon | 250 gp |
| Big Rock Bullet | 7 | Uncommon | 60 gp |
| Disintegration Bolt | 15 | Uncommon | 1300 gp |
| Garrote Bolt | 15 | Uncommon | 1200 gp |
| Garrote Shot | 15 | Common | 1200 gp |
| Spellstrike Ammunition (Type VII) | 15 | Common | 1300 gp |
| Stone Bullet | 15 | Common | 1300 gp |
| Transposition Ammunition (Greater) | 15 | Uncommon | 1250 gp |
| Burrowing Bolt (Greater) | 14 | Common | 650 gp |
| Conduit Shot (Greater) | 14 | Common | 600 gp |
| Depth Charge V | 14 | Common | 660 gp |
| Depth Charge VI | 16 | Common | 1500 gp |
| Dreaming Round | 14 | Uncommon | 900 gp |
| Golden-Cased Bullet (Major) | 16 | Uncommon | 2000 gp |
| Magekiller Bullet | 16 | Uncommon | 1500 gp |
| Starshot Arrow (Greater) | 14 | Rare | 800 gp |
| Weapon Shot (Major) | 16 | Common | 2000 gp |
| Awakened Cold Iron Shot | 17 | Uncommon | 2300 gp |
| Awakened Silver Shot | 17 | Uncommon | 2300 gp |
| Black Tendril Shot (Greater) | 17 | Common | 2160 gp |